Highly optimized combinator heavy late game hauler

Clever and beautiful constructions, bigger than two chunks
- Defense: killing biters as an art
- Castles, Throne Rooms, Decorations (comfortable living in the Factorio World)
- Main Bus Concepts
- Modular Systems, Factory Streets, show how all works together
- Megabases
Please provide us with blueprints or saves, if that makes sense of course.
Forum rules
Clever and beautiful constructions, bigger than two chunks
iborpastan
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Highly optimized combinator heavy late game hauler

Post by iborpastan »

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02-08-2025, 04-36-11.png (1.52 MiB) Viewed 650 times
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02-08-2025, 04-38-43.png
02-08-2025, 04-38-43.png (1.85 MiB) Viewed 650 times

Features:

- Automated throttling to protect from asteroid damage:

- based on damage rate calculator that uses two memory registers to estimate damage rate by recording the damage at two times, subtracting them,
and converting them to damage/second.
- three throttle levels, lowest throttle level corresponds to minimum 'cruising' speed
- automated override that lowers throttle to lowest level if a certain damage threshold is reached (see below for more info on how damage is assessed)
- Certain parameters such as damage rate thresholds can be set individually for whether you are traveling between the inner planets, aquilo and the inner planets, aquilo to solar system edge, and beyond solar system edge.

Armament:
- ablative nose (regenerates automatically with on-board manufacturing)
- nose contains mines and constant combinators (see more on that below).
- Only a few mines since they also destroy the platform when activated, however, importantly, the bottom row of mines always destroy the constant combinators used in damage assessment. This acts as as a trigger that overrides the ship throttling.

Automated damage assessment:
- relies on hub for main damage measurement. This means it measures how much the ablative nose is destroyed.
- if nose is nearly entirely destroyed that also destroys constant combinators that are placed directly in front of the rail guns (where they are safe from rail gun fire.) If one or more is destroyed that overrides the throttle and the ship is slowed to lowest cruising speed until automated repairs are made. (see below for info on self regeneration)
- several alarms and notifications warn the player if the ship is in danger.

Self regeneration:
- ship platform, constant combinators, and land mines as well as their required parts are manufactured onboard from material collected from asteroids.

Circuit optimized asteroid collection:
- if total number of asteroids surpasses a certain limit, the most common non-prometheum asteroid on the asteroid chunk belt is thrown overboard.
- if the total number of asteroids reaches a high enough threshold asteroid collection is shut off with the except of the two back collectors.

circuit optimized asteroid reprocessing:
- reprocessing occurs either in 'balanced' mode where each of the three types is equally reprocessed OR second mode where the most common asteroid chunk is reprocessed with all crushes designated as reprocessing crushers.
- if not enough asteroid chunks are present reprocessing is shut off.

circuit optimized foundry:
- can switch production based on demand

minor features:
- minor circuit optimizations throughout
- efficient rocket engines - fuel is pumped out out of the lines behind engines with de-throttling. This also keeps fuel levels low in the engines, making them ru n efficiently.
- balanced production of all fluids and items needed to keep the ship running determined by iterative stress testing.

travel beyond the solar system:
- has gone up to 60,000 km past solar system edge without player interference. feel free to adjust navigation parameters to extend that!

blueprint string is attached as a txt file because it is too big for the forum.
Attachments
Helios Class Hauler Factorio.txt
blueprint string
(69.02 KiB) Downloaded 27 times
02-08-2025, 04-37-00.png
02-08-2025, 04-37-00.png (6.81 MiB) Viewed 650 times
mmmPI
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Re: Highly optimized combinator heavy late game hauler

Post by mmmPI »

The first impression from the first picture when going down was : " that doesn't look highy optimized i can see a platform ghost already ", it's only when reading the text that you realize it's on purpose, it's quite unique and inspiring !
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