Factorio Printer v 3.0
Get the save file [HERE](https://drive.google.com/file/d/1XFU56b ... sp=sharing).
Get some pre-made image blueprints [HERE](https://drive.google.com/file/d/1ufyGm8 ... sp=sharing).
Mods needed: Editor Extensions, Color Coding, Whats a Spoilage, Pushbutton, all 3 Space Age mods.
Input image is processed with python, which is then dithered and color-matched to the palette of 125 available items. A blueprint with 720 constant combinators, each with up to 750 signals is exported, named and ready to be imported into Factorio.
Previous version of printer [HERE](https://www.reddit.com/r/factorio/comme ... 80_pixels/). The conversion to 2.0 and Space Age was marvelous. Legendary stack inserters can move fast adjacent inserters can all swing every ten ticks, and fill a belt. This is much easier than in previous attempts where the timing of each inserter had to be staggered. In addition, the ability to store hundreds of signals in each combinator is awesome, and selector combinators are game-changers. By contrast, my version 2 required lots and lots of decider combinators, look at the size of the construction in [map view](https://imgur.com/kGznhSF).
Feel free to ask any questions, and send pictures if you want me to convert to blueprint/take a screenshot. I will have my code up on github by the end of the weekend. Long term goal is creation of custom supporting mod, increasing color depth, and creating working website a-la piebro's blueprint vis website.
Thank you devs, 5500 hours in and I love this game <3
EDIT: the github https://github.com/the-travvo/Factorio-Printer-v3
Factorio Color Printer v3.0, 125 colors, 2.16 megapixels
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Clever and beautiful constructions, bigger than two chunks
Factorio Color Printer v3.0, 125 colors, 2.16 megapixels
Last edited by travvo on Mon Apr 07, 2025 2:36 am, edited 1 time in total.
Re: Factorio Color Printer v3.0, 125 colors, 2.16 megapixels
Wow!
I am not brave enough to download this (yet), but I am very intrigued.
It looks like this operates by generating a list/ordering of Items for each Inserter/Belt (translating into a Horizontal scan line)? That seems pretty neat, but it requires Belts to actually hold the display on the ground.
Can you do a version which creates Vertical scan lines instead? I am thinking about how to use this mechanism (or a derivative) to create a Nyan Cat style display ribbon as my Platform travels through space.
I am not brave enough to download this (yet), but I am very intrigued.
It looks like this operates by generating a list/ordering of Items for each Inserter/Belt (translating into a Horizontal scan line)? That seems pretty neat, but it requires Belts to actually hold the display on the ground.
Can you do a version which creates Vertical scan lines instead? I am thinking about how to use this mechanism (or a derivative) to create a Nyan Cat style display ribbon as my Platform travels through space.
Re: Factorio Color Printer v3.0, 125 colors, 2.16 megapixels
Correct, I started from the assumption that items would be moving from left to right. I built palette colors by taking screenshots of belts full of in-game items, and because sprites have different shapes and are not a uniform color, you'd want to create a new palette with the new orientation. Or, you could assume colors are similar enough, and rotate and go.eugenekay wrote: Sat Apr 05, 2025 9:35 pm Wow!
I am not brave enough to download this (yet), but I am very intrigued.
It looks like this operates by generating a list/ordering of Items for each Inserter/Belt (translating into a Horizontal scan line)? That seems pretty neat, but it requires Belts to actually hold the display on the ground.
Can you do a version which creates Vertical scan lines instead? I am thinking about how to use this mechanism (or a derivative) to create a Nyan Cat style display ribbon as my Platform travels through space.
Are you interested in trying to match colors, or are you planning to just use (for example) all the bright sciences for the rainbow? One other consideration - once you have moving belts full of items, you have to deal with all those items. I use infinity requester chests and cheaty-deletey-underneathies to avoid this. In space, with no chests/bots, you will need a robust plan to handle that. I suppose you could load items via launched rockets, and dump them in space to get rid of them.
Re: Factorio Color Printer v3.0, 125 colors, 2.16 megapixels
I'm not sure yet! I would like to avoid using an Infinity Chest, which means incorporating "Ink" production to the mechanism. The initial version will probably be very simple rainbow, but I think it would be awesome to recreate the "Star Wars" opening scroll text - or an arbitrarily-addressable "screen" without relying upon blueprints.travvo wrote: Sat Apr 05, 2025 10:14 pmCorrect, I started from the assumption that items would be moving from left to right. I built palette colors by taking screenshots of belts full of in-game items, and because sprites have different shapes and are not a uniform color, you'd want to create a new palette with the new orientation. Or, you could assume colors are similar enough, and rotate and go.
Are you interested in trying to match colors, or are you planning to just use (for example) all the bright sciences for the rainbow? One other consideration - once you have moving belts full of items, you have to deal with all those items. I use infinity requester chests and cheaty-deletey-underneathies to avoid this. In space, with no chests/bots, you will need a robust plan to handle that. I suppose you could load items via launched rockets, and dump them in space to get rid of them.
The screen itself will be dumping the items overboard, and relying upon the despawn fade effect, instead of using belts at all. It should be possible to adjust the scan rate (and thus - vertical resolution) by in/decreasing the platform speed.
Re: Factorio Color Printer v3.0, 125 colors, 2.16 megapixels
oooh, very fun idea. I've thought about trying to make images like that as well. The good news is that sulfur, space science, and carbon are some of the most saturated colors, along with EM science and Metallurgic science. All produced or transported in space. Let me know if you are interested in the data I gathered on item colors on belts, won't be exactly the same but would be close.eugenekay wrote: Sat Apr 05, 2025 11:48 pmI'm not sure yet! I would like to avoid using an Infinity Chest, which means incorporating "Ink" production to the mechanism. The initial version will probably be very simple rainbow, but I think it would be awesome to recreate the "Star Wars" opening scroll text - or an arbitrarily-addressable "screen" without relying upon blueprints.travvo wrote: Sat Apr 05, 2025 10:14 pmCorrect, I started from the assumption that items would be moving from left to right. I built palette colors by taking screenshots of belts full of in-game items, and because sprites have different shapes and are not a uniform color, you'd want to create a new palette with the new orientation. Or, you could assume colors are similar enough, and rotate and go.
Are you interested in trying to match colors, or are you planning to just use (for example) all the bright sciences for the rainbow? One other consideration - once you have moving belts full of items, you have to deal with all those items. I use infinity requester chests and cheaty-deletey-underneathies to avoid this. In space, with no chests/bots, you will need a robust plan to handle that. I suppose you could load items via launched rockets, and dump them in space to get rid of them.
The screen itself will be dumping the items overboard, and relying upon the despawn fade effect, instead of using belts at all. It should be possible to adjust the scan rate (and thus - vertical resolution) by in/decreasing the platform speed.
Re: Factorio Color Printer v3.0, 125 colors, 2.16 megapixels
The Science Packs do look like good candidates - I am expecting to use a lot of Iron & Copper ore since it is so easy to produce in bulk (and I already throw a lot of Iron & Carbon overboard….).travvo wrote: Sun Apr 06, 2025 12:34 amoooh, very fun idea. I've thought about trying to make images like that as well. The good news is that sulfur, space science, and carbon are some of the most saturated colors, along with EM science and Metallurgic science. All produced or transported in space. Let me know if you are interested in the data I gathered on item colors on belts, won't be exactly the same but would be close.
Yes, please! There are a few collections of “item colors” for Factorio, but they seem to be focused on how the raw icon look or setting Train color masks; ignoring backgrounds and neighbors.
Re: Factorio Color Printer v3.0, 125 colors, 2.16 megapixels
Here you go!eugenekay wrote: Sun Apr 06, 2025 1:12 am The Science Packs do look like good candidates - I am expecting to use a lot of Iron & Copper ore since it is so easy to produce in bulk (and I already throw a lot of Iron & Carbon overboard….).
Yes, please! There are a few collections of “item colors” for Factorio, but they seem to be focused on how the raw icon look or setting Train color masks; ignoring backgrounds and neighbors.
I don't have a lot of the military/equipment tab mapped...by the time I've gone through three tabs I'm really sick of taking screenshots of belts full of items. Let me know if there's something you want to see that's not in the list, not a big deal to add it. You'll also notice I don't always use the correct internal name (blasphemy) because I was typing the names on the fly for my reference - they aren't needed by the code for blueprints. It also looks like this has the 'super' and 'infinity' items from Editor Extensions mod mixed in.
Re: Factorio Color Printer v3.0, 125 colors, 2.16 megapixels
When reading this i thought : " how come the person who made the awesome printer hasn't automated this ? " sounds like it would be easier, and i was puzzled by the csv in previous post too because i saw no way to use it, thanks for adding the github link in the OP it was not missed !!travvo wrote: Sun Apr 06, 2025 2:24 am I don't have a lot of the military/equipment tab mapped...by the time I've gone through three tabs I'm really sick of taking screenshots of belts full of items.
Now i'm puzzled because there's a lot i need to document on to understand even the first part where you describe the process but it's fascinating !
Re: Factorio Color Printer v3.0, 125 colors, 2.16 megapixels
Cheers and thanks! Let me know if I can answer any questionsmmmPI wrote: Mon Apr 07, 2025 3:18 am When reading this i thought : " how come the person who made the awesome printer hasn't automated this ? " sounds like it would be easier, and i was puzzled by the csv in previous post too because i saw no way to use it, thanks for adding the github link in the OP it was not missed !!
Now i'm puzzled because there's a lot i need to document on to understand even the first part where you describe the process but it's fascinating !
