[Klonan] [1.1.94 (build 61774)] Vanilla PVP scenario crashes upon player load in

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supaku
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[Klonan] [1.1.94 (build 61774)] Vanilla PVP scenario crashes upon player load in

Post by supaku »

I'm running a headless server (linux 1.1.94) with a scenario that I loaded from a 1.1.94 mac-arm64. The scenario was a new multiplayer pvp scenario with the settings configured without joining any teams. The scenario worked fine when I first loaded it, now even with resetting the server config, binaries, etc, it crashes with the following error as soon as a player logs in.

The scenario is zipped and attached.

Code: Select all

  31.747 Info GameActionHandler.cpp:5078: UpdateTick (2) processed PlayerJoinGame peerID(1) playerIndex(0) mode(create) 
  31.750 Error MainLoop.cpp:1391: Exception at tick 2: The scenario level caused a non-recoverable error.
Please report this error to the scenario author.

Error while running event level::on_player_promoted (ID 77)
Given surface does not exist anymore.
stack traceback:
        [C]: in function 'teleport'
        /opt/factorio/temp/currently-playing/pvp.lua:1746: in function 'spectator_join'
        /opt/factorio/temp/currently-playing/pvp.lua:1701: in function 'get_eligible_teams'
        /opt/factorio/temp/currently-playing/pvp.lua:1516: in function 'choose_joining_gui'
        /opt/factorio/temp/currently-playing/pvp.lua:1357: in function 'init_player_gui'
        /opt/factorio/temp/currently-playing/pvp.lua:3931: in function 'handler'
        __core__/lualib/event_handler.lua:47: in function <__core__/lualib/event_handler.lua:45>
  31.750 Error ServerMultiplayerManager.cpp:92: MultiplayerManager failed: "The scenario level caused a non-recoverable error.
Please report this error to the scenario author.

Error while running event level::on_player_promoted (ID 77)
Given surface does not exist anymore.
stack traceback:
        [C]: in function 'teleport'
        /opt/factorio/temp/currently-playing/pvp.lua:1746: in function 'spectator_join'
        /opt/factorio/temp/currently-playing/pvp.lua:1701: in function 'get_eligible_teams'
        /opt/factorio/temp/currently-playing/pvp.lua:1516: in function 'choose_joining_gui'
        /opt/factorio/temp/currently-playing/pvp.lua:1357: in function 'init_player_gui'
        /opt/factorio/temp/currently-playing/pvp.lua:3931: in function 'handler'
        __core__/lualib/event_handler.lua:47: in function <__core__/lualib/event_handler.lua:45>"
  31.751 Info ServerMultiplayerManager.cpp:814: updateTick(2) changing state from(InGame) to(Failed)
  31.763 Quitting: multiplayer error.
  31.864 Info ServerMultiplayerManager.cpp:154: Quitting multiplayer connection.
  31.864 Info ServerMultiplayerManager.cpp:814: updateTick(4294967295) changing state from(Failed) to(Closed)
  31.865 Info UDPSocket.cpp:233: Closing socket
  31.865 Info UDPSocket.cpp:263: Socket closed
  31.865 Info UDPSocket.cpp:233: Closing socket
  31.936 Info UDPSocket.cpp:233: Closing socket
  31.936 Info UDPSocket.cpp:263: Socket closed
  31.939 Goodbye
command terminated with exit code 255
Attachments
supaku-pvp.zip
pvp scenario that crashes
(3.34 MiB) Downloaded 75 times
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Klonan
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Re: [Klonan] [1.1.94 (build 61774)] Vanilla PVP scenario crashes upon player load in

Post by Klonan »

I am not able to reproduce it, and given nobody else has reported a similar issue in the last year, I will consider this a 1/0 magic
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