Change huge asteroid explosive resistance to 100%

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

konage
Inserter
Inserter
Posts: 22
Joined: Sat Nov 02, 2024 10:16 pm
Contact:

Change huge asteroid explosive resistance to 100%

Post by konage »

TL;DR
The way the turret priority algorithm works means that in practice railguns will prioritize last any damaged huge asteroid, even if close to them, resulting in spaceship damage sometimes.
What?
I included a savefile with an example where the top-left railgun turret will not shoot at the nearest huge oxide asteroid, till its too late.

Ideally the algorithm for the turret priority would change, but that can have other issues, so I think the easiest way to "solve" this would be to set explosive damage resistance to 100% on huge asteroids. Realistically you almost never destroy any of them with explosive/laser damage, and while you can avoid laser damage with priority, you realistically cannot avoid it with explosive, so the only practical effect of having those resistances to 99% is that it messes up the railgun targeting priority (I guess maybe you could destroy them with explosives/lasers on a really slow ship).

Why?
Because changing this will make the spaceship take less damage :D
Attachments
RailgunTurretDamagedPrio.zip
(12 MiB) Downloaded 23 times
Factoruser
Fast Inserter
Fast Inserter
Posts: 229
Joined: Tue Sep 16, 2014 5:48 pm
Contact:

Re: Change huge asteroid explosive resistance to 100%

Post by Factoruser »

Er... You can specify targets for turrets, and that's sensible because you won't shoot at every asteroid with railguns, or waste missiles on huge chunks...
konage
Inserter
Inserter
Posts: 22
Joined: Sat Nov 02, 2024 10:16 pm
Contact:

Re: Change huge asteroid explosive resistance to 100%

Post by konage »

Factoruser wrote: Sat Mar 29, 2025 12:30 pm Er... You can specify targets for turrets, and that's sensible because you won't shoot at every asteroid with railguns, or waste missiles on huge chunks...
I think you missed the entire point... Have you made a prom ship and dl-ed the savefile I attached?
erkki772
Fast Inserter
Fast Inserter
Posts: 115
Joined: Sun Oct 27, 2024 11:24 am
Contact:

Re: Change huge asteroid explosive resistance to 100%

Post by erkki772 »

Change to normal rockets or use quality turrets to increase range. If it's too late and explosive rockets damage ship by shooting that asteroid, then upgrade ship design too. Rocket and railgun next to each other. Haven't had any issues with half way to shattered planet or around it
konage
Inserter
Inserter
Posts: 22
Joined: Sat Nov 02, 2024 10:16 pm
Contact:

Re: Change huge asteroid explosive resistance to 100%

Post by konage »

erkki772 wrote: Sat Mar 29, 2025 2:13 pm Change to normal rockets or use quality turrets to increase range. If it's too late and explosive rockets damage ship by shooting that asteroid, then upgrade ship design too. Rocket and railgun next to each other. Haven't had any issues with half way to shattered planet or around it
also missed the point and didn't check the savefile.

It's all legendary. And who does a decent prom ship with normal rockets? If your ship can do similar SPM with similar UPS cost to mine with normal rockets then I'd love to see that

But yeah I know the "solutions". I could also just double up on turrets. The point is a single turret works except in this case where once every hour or so the ship will take damage just cause of the target priority.
computeraddict
Filter Inserter
Filter Inserter
Posts: 299
Joined: Sat Oct 07, 2023 6:44 am
Contact:

Re: Change huge asteroid explosive resistance to 100%

Post by computeraddict »

konage wrote: Fri Mar 28, 2025 11:34 pm
What?
I included a savefile with an example where the top-left railgun turret will not shoot at the nearest huge oxide asteroid, till its too late.
Not at my computer. What target priority do you have set on the railgun and what are the types of the other asteroids?
konage
Inserter
Inserter
Posts: 22
Joined: Sat Nov 02, 2024 10:16 pm
Contact:

Re: Change huge asteroid explosive resistance to 100%

Post by konage »

computeraddict wrote: Sat Mar 29, 2025 5:18 pm
konage wrote: Fri Mar 28, 2025 11:34 pm
What?
I included a savefile with an example where the top-left railgun turret will not shoot at the nearest huge oxide asteroid, till its too late.
Not at my computer. What target priority do you have set on the railgun and what are the types of the other asteroids?
What do you mean? If you downloaded the savefile and checked the top-left railgun you can see what I have
computeraddict
Filter Inserter
Filter Inserter
Posts: 299
Joined: Sat Oct 07, 2023 6:44 am
Contact:

Re: Change huge asteroid explosive resistance to 100%

Post by computeraddict »

konage wrote: Sat Mar 29, 2025 5:49 pm What do you mean? If you downloaded the savefile and checked the top-left railgun you can see what I have
computeraddict wrote: Sat Mar 29, 2025 5:18 pm Not at my computer. What target priority do you have set on the railgun and what are the types of the other asteroids?
konage
Inserter
Inserter
Posts: 22
Joined: Sat Nov 02, 2024 10:16 pm
Contact:

Re: Change huge asteroid explosive resistance to 100%

Post by konage »

computeraddict wrote: Sun Mar 30, 2025 4:09 am
konage wrote: Sat Mar 29, 2025 5:49 pm What do you mean? If you downloaded the savefile and checked the top-left railgun you can see what I have
computeraddict wrote: Sat Mar 29, 2025 5:18 pm Not at my computer. What target priority do you have set on the railgun and what are the types of the other asteroids?
?? When you say not at my computer you mean you aren't willing to download and run the savefile or that you ran it and the huge asteroid didn't get destroyed after being VERY close to the spaceship?
Post Reply

Return to “Ideas and Suggestions”