I was hosting a space age dlc game, when my friend was joining. I paused to game to make it a bit faster for him to join. Then I got a crash with an error popup.
I somehow misplaced the screenshot of the popup unfortunately.
But I have saved the logs and the crashdump (see attached zip file)
[2.0.42] Crash when friend joined (TargetSerialiser::saveTargeterToTargetableMapping)
[2.0.42] Crash when friend joined (TargetSerialiser::saveTargeterToTargetableMapping)
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- 20250323_crash.zip
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Re: [2.0.42] Crash when friend joined (TargetSerialiser::saveTargeterToTargetableMapping)
Unfortunately there is nothing doable with this bug report. If you would have any details that would help reproduce this then i am interested in checking what it is, but given the crash happened in one of the most often used piece of code related to saving its more likely it was a random bit flip or cpu hiccup than a real issue. Crash specifically happened when trying to prepare an error message about saving targeter to a targetable that was not saved as this code tries to describe what this object is and it turned out to be a block of zero bytes, absolutely no clues how it got into that state.
Re: [2.0.42] Crash when friend joined (TargetSerialiser::saveTargeterToTargetableMapping)
I couldn't reproduce, on 2nd attempt to host the game, it worked fine, so probably no serious issue. But if the error occurs again, I'll try to keep the popup screenshot as well. Thank you for checking it