End game research for promethium. Techs to boost all planets resources

Post your ideas and suggestions how to improve the game.

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erkki772
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End game research for promethium. Techs to boost all planets resources

Post by erkki772 »

End game promethium science have only lab production boost and that's it. There really isn't end game research to go even more nuts. So I've been thinking boosting all other planets resources using promethium science.

Nauvis:
Biter egg processing: Modules have access to put in captured nests. One module each level. 5 levels

Vulcanus:
Lava handing: Product made from lava gives 10% increased production. 5 levels

Fulgora:
Lighting tech: Gives lighting collectors 1 GJ bigger capacity and 10MW slower drain rate. 5 levels

Gleba:
GMO processing: Unlocks tech to use quality seeds to plant quality trees. Quality tree gives one guaranteed quality fruit. One guaranteed fruit per level. 5 levels (normal amount of fruits + quality fruit(s))

Aquilo:
Warmer pipe: Bigger heat radius for pipes. 2 levels. Costs starts from 500 000


Cost would start from 50 000 and 10x cost for each research
quineotio
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Re: End game research for promethium. Techs to boost all planets resources

Post by quineotio »

erkki772 wrote: Sat Mar 22, 2025 11:08 am End game promethium science have only lab production boost and that's it. There really isn't end game research to go even more nuts. So I've been thinking boosting all other planets resources using promethium science.
I like the idea of further research for promethium science, but I would suggest some different things. The things I'd like to see expand what options you have at the endgame by removing restrictions. Some ideas:

1. Allow placement of Gleba soil on Nauvis.
2. Allow the cryoplant to freeze spoilable items to halt spoilage.
3. Allow direct crafting of quality materials items if combined with prometheum chunks.
4. Allow building machines on any planet.
5. Allow placement of crushers on planets.
6. Allow placement of biolabs on any planet.
7. Allow foundries to create molten metals from plates
8. Allow placing multiple landing pads per planet
9. Increase underground pipe length :P
Amarula
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Re: End game research for promethium. Techs to boost all planets resources

Post by Amarula »

Space radar! In other words a radar thingy that does for interplanetary logistics what the new radar network does for a single planet. And a separate tech that lets you tell which planet the space radar signal is from...
My own personal Factorio super-power - running out of power.
quineotio
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Re: End game research for promethium. Techs to boost all planets resources

Post by quineotio »

Amarula wrote: Sat Mar 22, 2025 2:45 pm Space radar! In other words a radar thingy that does for interplanetary logistics what the new radar network does for a single planet. And a separate tech that lets you tell which planet the space radar signal is from...
What would you use this for?
Amarula
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Re: End game research for promethium. Techs to boost all planets resources

Post by Amarula »

quineotio wrote: Sat Mar 22, 2025 3:12 pm
Amarula wrote: Sat Mar 22, 2025 2:45 pm Space radar! In other words a radar thingy that does for interplanetary logistics what the new radar network does for a single planet. And a separate tech that lets you tell which planet the space radar signal is from...
What would you use this for?
Logistics? Between planets?
So in the regular logistics system, a provider chest tells the network hey I have this item available, and a requester can ask for it.
With the new radar in 2.0, an outpost on one side of the planet can say hey I have this available, and a radar on the other side of the planet can ask for it, and you can set up a train to automatically go pick it up and deliver it where it is needed.
My suggestion would work between planets: a planet could use it to indicate hey I have this available, and another planet could say hey I need it, and a platform could pick it up and deliver it.
My own personal Factorio super-power - running out of power.
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