[Kovarex] [2.0.15] Parameter 0 in an inserter gives unusable signals when using alternate recipes

Bugs that are actually features.
sorahn
Long Handed Inserter
Long Handed Inserter
Posts: 79
Joined: Tue Mar 17, 2020 11:35 pm
Contact:

[Kovarex] [2.0.15] Parameter 0 in an inserter gives unusable signals when using alternate recipes

Post by sorahn »



build the foundry from the blueprint and tell it to craft molten LDS. It will set the molten LDS as the logistic condition in the output inserter.

Image
User avatar
Hares
Filter Inserter
Filter Inserter
Posts: 749
Joined: Sat Oct 22, 2022 8:05 pm
Contact:

Re: [2.0.15] - Parameter 0 in an inserter gives unuseable signals when using alternate recipies..

Post by Hares »

looks like the parameterisation should have support for the "results of" parameters.
tolomea
Inserter
Inserter
Posts: 39
Joined: Sat Dec 19, 2015 12:49 pm
Contact:

Re: [2.0.15] Parameter 0 in an inserter gives unusable signals when using alternate recipes

Post by tolomea »

When used in a place that needs an item a recipe should be converted to the item it makes.

Meanwhile you can get round this mess by having two parameters, one for the recipe and one the thing it makes.
robot256
Smart Inserter
Smart Inserter
Posts: 1119
Joined: Sun Mar 17, 2019 1:52 am
Contact:

Re: [2.0.15] Parameter 0 in an inserter gives unusable signals when using alternate recipes

Post by robot256 »

tolomea wrote: Sun Nov 24, 2024 12:00 pm When used in a place that needs an item a recipe should be converted to the item it makes.

Meanwhile you can get round this mess by having two parameters, one for the recipe and one the thing it makes.
Remember that recipes can have multiple result items/fluids. You might be able to get away with automatically changing the recipe to the "primary result", but some recipes don't define a primary result, and you would still need a "result #N" interface like ingredients to make it obvious what you're getting.
tolomea
Inserter
Inserter
Posts: 39
Joined: Sat Dec 19, 2015 12:49 pm
Contact:

Re: [2.0.15] Parameter 0 in an inserter gives unusable signals when using alternate recipes

Post by tolomea »

robot256 wrote: Sun Nov 24, 2024 6:08 pm You might be able to get away with automatically changing the recipe to the "primary result",
I almost put (primary) into the wording. While choose an output would be more generic, especially with mods, I think primary fixes the majority of use cases in space age.
kovarex
Factorio Staff
Factorio Staff
Posts: 8252
Joined: Wed Feb 06, 2013 12:00 am
Contact:

Re: [Kovarex] [2.0.15] Parameter 0 in an inserter gives unusable signals when using alternate recipes

Post by kovarex »

This would basically require to add yet another type of dependency.
Currently we have ingredient#1 ingredient#2 etc.
On top of that, we would have selectable result#1, result#2 etc.

Programming the logic wouldn't be big of a problem, but the UI would get even more complicated, so I'm questioning if it is worth it for the very few special cases, which have to be done manually anyway.

Anyway, not a bug, but practically a feature request.
Post Reply

Return to “Not a bug”