On a fresh install and without the cloud active and verifying game files I receive an error message while the game is loading that reads
Error loading Base Mod.
Error: tile prototype "empty-space" [tile] is missing
when I click on confirm the application closes.
Attached is a screen shot of the error received.
My expectation was for the game to launch as I have 1300 hours in the game
[2.0.41] Error loading Base mod: tile prototype "empty-space" missing
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- Manual Inserter
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Re: [2.0.41] Game failing to load missing prototype tile "empty-space"
Here are the current and previous logs
- Attachments
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- factorio-previous.log
- (102.86 KiB) Downloaded 34 times
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- factorio-current.log
- (102.86 KiB) Downloaded 39 times
Re: [2.0.41] Error loading Base mod: tile prototype "empty-space" missing
This is a modded game, so the first cause to rule out is a mod or group of mods doing something dumb. SearchlightAssault is the most likely among them to manipulate tile deifnitions, try removing it and see if the error goes away.
My mods: Multiple Unit Train Control, RGB Pipes, Shipping Containers, Rocket Log, Smart Artillery Wagons.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Re: [2.0.41] Error loading Base mod: tile prototype "empty-space" missing
Not a bug. "empty-space" tile must be defined when space_travel feature flag is enabled, one of the mods enables space_travel feature flag and does not provide "empty-space" tile. It looks like if you update those mods, then all-armors-can-fly mod will have an extra dependency on enable-all-feature-flags and enable-all-feature-flags provides the "empty-space" tile making the game to load. Base game does not use space_travel and SA uses space_travel while also providing empty-space tile so this errors being shown in consequence of your mods composition. Update your mods.