Currently, SpoilToTriggerResult has a key "items_per_trigger" that allows us to define (if my understanding is correct) to trigger the script only if there is the required amount of items in the stack.
However, if we want to set this value to 1, meaning only one item is needed to trigger the script, it will fire one event PER item in the stack.
I see how this can be desirable, but there are many cases where it is not, and I wish I could only fire a single event.
Also, having many items stacks firing one event per item is very bad for performance. I tested it, just firing the events without doing anything else can kill the UPS counter.
Can we get a way to fire a single event / a single trigger per stack instead of per items in a stack, please ?

Thanks you for reading, cheers