It is no longer the last step that is undone, but the last complete action. Nice as an option, but not as a replacement for the previous behavior.
I set 10 belts, accidentally set an 11, I want to undo it and all 11 belts are torn down, what's the point? It's impossible to do speedruns like that. It drives me crazy.
Please let the old cmd/strg + z what it was and make a different key combination for the new behavior if this is really a feature.
Translated with DeepL.com (free version)
cmd/Strg + z a bug or new feature after last patch?
-
- Fast Inserter
- Posts: 140
- Joined: Tue Jan 09, 2018 4:30 pm
- Contact:
Re: cmd/Strg + z a bug or new feature after last patch?
Thanks for the report however that's intended. It was changed in 126636
If you want to get ahold of me I'm almost always on Discord.
-
- Fast Inserter
- Posts: 140
- Joined: Tue Jan 09, 2018 4:30 pm
- Contact:
Re: cmd/Strg + z a bug or new feature after last patch?
But surely it is not intended that if you press cmd + z and then cmd y again, the old state is not restored, is it?
When going back and restoring, the old states are not reliably restored, I completely mess up my blueprints in the speedruns. It's actually hardly playable like this.
I can only hope that it will be introduced as a separate hotkey and that the normal cmd + z will return to the way it was, as it is now, you can no longer play sensibly.
We're talking about a level of complexity where a single incorrectly set arm can ruin hours of a run, a missing switch or similar destroys the whole speedrun.
Previously, cmd + z and cmd + y worked reliably in alternation, now errors very often occur when switching back and forth.
I would like you to always provide such serious game mechanics changes with an option in the game menu.
Thank you very much.
(can't see a 126636 in the linked thread)
Translated with DeepL.com (free version)