that does not apply. Do the following with debug settings "show raw tile transitions" and "show hidden tiles".https://lua-api.factorio.com/latest/classes/LuaSurface.html#set_tiles wrote:Placing a non-mineable tile will erase hidden and double hidden tiles
Code: Select all
/c game.player.surface.set_tiles({{position={0, 0}, name="out-of-map"}})
/c game.player.surface.set_hidden_tile({0, 0}, "concrete")
/c game.player.surface.set_tiles({{position={0, 0}, name="deepwater"}})
Only when placing an "out-of-map", hidden tiles will be erased