[2.0.39] Placing non-minable tiles does not erase hidden tiles

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Natha
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[2.0.39] Placing non-minable tiles does not erase hidden tiles

Post by Natha »

https://lua-api.factorio.com/latest/classes/LuaSurface.html#set_tiles wrote:Placing a non-mineable tile will erase hidden and double hidden tiles
that does not apply. Do the following with debug settings "show raw tile transitions" and "show hidden tiles".

Code: Select all

/c game.player.surface.set_tiles({{position={0, 0}, name="out-of-map"}})
/c game.player.surface.set_hidden_tile({0, 0}, "concrete")
/c game.player.surface.set_tiles({{position={0, 0}, name="deepwater"}})
It still has "concrete" has hidden tile.
Only when placing an "out-of-map", hidden tiles will be erased
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