I just adapted the shader for 2.0 and tuned the parameters to what looked more visually pleasing to me, I feel the slight perspective makes gameplay more immersive

Maybe it takes a bit of experience playing the game to notice? The perspective is different.mmmPI wrote: Wed Mar 12, 2025 7:53 am would be more impressive with a "before/after" , just saying this because i don't see the difference![]()
Thanks you genius that's written on the title, that doesn't make it more visible !
Some people find it hard to see things from different perspectives. All they see is shadows.
The sprites have been squished slightly to represent a “One Point Perspective”, aka 3D View using Factorio’s 2.5D layered sprites. Vertical lines are no longer straight - Tiles are angled near the left/right Edge of the screen; and are smaller at the Top (farther away) than the Bottom (close to the camera).mmmPI wrote: Wed Mar 12, 2025 7:53 am would be more impressive with a "before/after" , just saying this because i don't see the difference![]()
It look like the shadows are a little more pronounced in the bottom right direction ?
Thanks ! that clarify thingseugenekay wrote: Thu Mar 13, 2025 5:53 pm The sprites have been squished slightly to represent a “One Point Perspective”, aka 3D View using Factorio’s 2.5D layered sprites. Vertical lines are no longer straight - Tiles are angled near the left/right Edge of the screen; and are smaller at the Top (farther away) than the Bottom (close to the camera).
Thank you ! That makes it more obvious, near the minimap in particular with the motion i agree it look beatiful x) not a problem of tilted screen anymorekbios wrote: Thu Mar 13, 2025 8:22 pm I've recorded a video that should make the effect easier to see
they should watch this : https://www.youtube.com/shorts/SIf8l2pT918quineotio wrote: Thu Mar 13, 2025 4:49 pm Some people find it hard to see things from different perspectives. All they see is shadows.