Gleba has killed the game for me.

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Jay_Raynor
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Re: Gleba has killed the game for me.

Post by Jay_Raynor »

B.Y. wrote: Fri Feb 21, 2025 1:07 am If you let fruits (jellynut and yumako) spoil before you process them into jelly and mash, you get no chance at a seed. You need seeds to make Gleba work. You need to use biochambers to process your fruit so that you get the 50% production bonus and thus more seeds out than fruit in. DO NOT process fruit in assemblers. If you are seed positive, you have infinite resources on Gleba. Eventually you will resort to burning seeds in heating towers to clear your systems.
I have two exceptions to this rule: your initial bioflux bootstrap assembly can benefit from a yumako processing ASM for making spoilage and a jellynut processing ASM where you make stack inserters just because a single biochamber in the middle of ASMs and EM plants is a bit annoying. Two whole ASMs out of hundreds of biochambers is pretty negligible, though.
Feeding biochambers with nutrients is the problem to solve. USE efficiency modules in EVERY biochamber. Just do. If you don't you will never get ahead of the the need to make nutrients. Biochambers need nutrients to work and biochambers are the best way to make nutrients. There are lots of belt-loops and box-loops that work. Whatever loop you use it needs to be short because nutrients spoil fast, and spoilage is fine, but a lack of nutrients isn't fine.
I use prod-1s which give me slightly better per-minute product numbers. I do just fine with local belt-loop nutrients. Bioflux nutrients are the bread and butter.
In your gardens, you want to prevent harvesting when you can't process the fruit. A living plant is storage for fruit. Use a circuit to turn off the tower when you have enough fruit in your network or on the belt to the fruit processors. Don't turn off the inserters, turn off the tower. You don't want harvested fruit spoiling in the tower. Again, you don't ever want to let fruit spoil because that is letting the chance at a seed rot. If the mash or jelly rots after you obtain the seed, that is fine. So, if you pick fruit, you must process fruit. Seeds are success on Gleba.
Oooooor... hear me out... Always process fruit regardless. You can burn mash and jelly in heating towers. Bioflux will need converted to nutrients and then spoilage. This part is where belts are much easier than bots. You build enough processing and destruction capacity at the factory's logical end to handle the maximum possible rate of fruit. Doing it this way ensures maximal freshness for the big product, ag science.

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Another point not listed: you can do quite a bit with direct insert if you belt in the right ingredients. Plastic? Bring in yumako fruit (not mash) and bioflux, insert mash direct from processing to bioplastic. Does a great job simplifying transit/belts as far as I can tell. A Gleba bus is just two types of fruit, bioflux, and spoilage.
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jamiechi1
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Re: Gleba has killed the game for me.

Post by jamiechi1 »

What I don't understand, is why spoilage on Gleba also causes spoilage of the fish on Nauvis. I have not launched a rocket yet in 2.0, so this makes No sense to me.
meganothing
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Re: Gleba has killed the game for me.

Post by meganothing »

jamiechi1 wrote: Fri Mar 07, 2025 8:50 pm What I don't understand, is why spoilage on Gleba also causes spoilage of the fish on Nauvis. I have not launched a rocket yet in 2.0, so this makes No sense to me.
In the space age mod everything biological rots as it would do in reality. It isn't some effect imported from Gleba.

In vanilla 2.0 this (probably) doesn't happen because the fish would be the only biological thing at all, without any accompanying features and techs to make something out of it. So it stays compatible to the old vanilla. At least this is my guess.
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