Continue: Join <server> not working properly

Anything that prevents you from playing the game properly. Do you have issues playing for the game, downloading it or successfully running it on your computer? Let us know here.
m_Lemon
Manual Inserter
Manual Inserter
Posts: 1
Joined: Sun Dec 15, 2024 7:10 pm
Contact:

Continue: Join <server> not working properly

Post by m_Lemon »

Hi!

I've set up an headless Factorio server to play with my friends. But there one small hiccup that we both have met while playing.

The 'Continue: Join <server name>' button on the main menu does not work if we haven't already joined in the current game session. (i.e. If i start up the game and try to 'continue' It does not work. But if i join the server by searching in the public listings, quit the server and then try to use 'Continue' it works)

I'm well aware that I have the same issue as this post, but It was never solved so I'm turning here myself.

So, when I try to connect via the 'Continue feature' the game tries to load the server but fails with

Code: Select all

Could not establish network communication with the server.
And by checking the server logs there is nothing, not even an 'attempt connecting from player' visible.
But, as I said, going through 'Multiplayer -> Browse public games -> <my server>' works without any (significant) problems, with logs present in the server and all.
Does anybody know what this might be caused by and how to solve this?

Technical infos:
  • The server is a

    Code: Select all

    Linux ****** 6.1.0-22-amd64 #1 SMP PREEMPT_DYNAMIC Debian 6.1.94-1 (2024-06-21) x86_64 GNU/Linux
    
  • I am not using any name system, the IPv4 I use is static
  • I am using a Linux machine to play, but my friend who uses a Windows machine suffers the same problem
Thanks.
User avatar
NV-6155
Manual Inserter
Manual Inserter
Posts: 3
Joined: Fri Jul 01, 2016 6:59 pm
Contact:

Re: Continue: Join <server> not working properly

Post by NV-6155 »

Hello!

Sorry I don't have a solution... but I wanted to add that I'm having this same issue.

The client log spits out the following upon clicking the continue button (after first launching the game):

27.349 Joining game IP ADDR:({**.***.***.**:*****})
27.349 Info UDPSocket.cpp:38: Opening socket
27.355 Info ClientMultiplayerManager.cpp:607: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting)
37.357 Error ClientMultiplayerManager.cpp:85: MultiplayerManager failed: "Could not establish network communication with server."
37.361 Info ClientMultiplayerManager.cpp:607: UpdateTick(18446744073709551615) changing state from(Connecting) to(InitializationFailed)
40.022 Info ClientMultiplayerManager.cpp:198: Quitting multiplayer connection.
40.022 Info ClientMultiplayerManager.cpp:607: UpdateTick(18446744073709551615) changing state from(InitializationFailed) to(Disconnected)
40.023 Info UDPSocket.cpp:233: Closing socket
40.023 Info UDPSocket.cpp:263: Socket closed
Post Reply

Return to “Technical Help”