[Rseding91] [2.0.34] Crash editing active trains (PickStopGui.cpp(83): PickStopGui::confirm)

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timhen__
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[Rseding91] [2.0.34] Crash editing active trains (PickStopGui.cpp(83): PickStopGui::confirm)

Post by timhen__ »

Hiya! What happened was I was in on vulcanus changing nauvis train settings and the game crashed.
I was able to reproduce it by going into an active automatic train (part of a group if that matters), adding the [station] is full condition, and entering the item parameter. The game crashed upon clicking enter.
This is what the screen froze on:
Factorio_ Space Age 2.0.34 26_02_2025 1_12_58 AM.png
Factorio_ Space Age 2.0.34 26_02_2025 1_12_58 AM.png (3.15 MiB) Viewed 530 times
Im on version 2.0.34 and I attached the save file and crash logs from the 2 crashes. I'm also not playing with any mods, just space age, quality, etc..
Thanks!!
Attachments
bug report.zip
(25.18 MiB) Downloaded 31 times
Loewchen
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Re: [2.0.34] Crash to desktop editing active trains (PickStopGui.cpp(83): PickStopGui::confirm)

Post by Loewchen »

Code: Select all

   0.001 2025-02-26 01:01:00; Factorio 2.0.34 (build 81590, win64, full, space-age)
   0.001 Operating system: Windows 10 (build 19045) 
   0.001 Program arguments: "C:\Program Files\Factorio\bin\x64\factorio.exe" 
   0.001 Config path: C:/Users/timhe/AppData/Roaming/Factorio/config/config.ini
   0.001 Read data path: C:/Program Files/Factorio/data
   0.001 Write data path: C:/Users/timhe/AppData/Roaming/Factorio [4135/475866MB]
   0.001 Binaries path: C:/Program Files/Factorio/bin
   0.024 System info: [CPU: AMD Ryzen 5 3600 6-Core Processor, 12 cores, RAM: 7952/16333 MB, page: 10424/19021 MB, virtual: 4263/134217727 MB, extended virtual: 0 MB]
   0.036 Memory info:
   0.036  [0]: Kingston KHX3200C16D4/8GX 8192 MB 3200 MHz 1.2 v 64|64
   0.036  [1]: Kingston KHX3200C16D4/8GX 8192 MB 3200 MHz 1.2 v 64|64
   0.747 Info ModManager.cpp:279: Found duplicate mod flib, using highest version (0.16.2).
   0.747 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
   0.909 Video driver: windows
   0.909 Available displays: 1
   0.909  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 2060 {0x05, [0,0], 1920x1080, 32bit, 144Hz}
   0.936 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   1.090 Initialised Direct3D[0]: NVIDIA GeForce RTX 2060; id: 10de-1e89; driver: nvldumdx.dll 32.0.15.6094
   1.090   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   1.090   [Local Video Memory] Budget: 5177MB, CurrentUsage: 6MB, Reservation: 0/2716MB
   1.090   [Non-Local Vid.Mem.] Budget: 7502MB, CurrentUsage: 0MB, Reservation: 0/3879MB
   1.090   Tiled resources: Tier 2
   1.090   Unified Memory Architecture: No
   1.090   BGR 565 Supported: Yes
   1.090   MaximumFrameLatency: 3, GPUThreadPriority: 0
   1.091 Graphics settings preset: very-high
   1.091   Dedicated video memory size 5945 MB
   1.163 Desktop composition is active.
   1.163 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   1.164                   [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
   1.187 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   1.428 Info ModManager.cpp:445: FeatureFlag expansion-shaders = true
   1.428 Info ModManager.cpp:445: FeatureFlag freezing = true
   1.428 Info ModManager.cpp:445: FeatureFlag quality = true
   1.428 Info ModManager.cpp:445: FeatureFlag rail-bridges = true
   1.428 Info ModManager.cpp:445: FeatureFlag segmented-units = true
   1.428 Info ModManager.cpp:445: FeatureFlag space-travel = true
   1.428 Info ModManager.cpp:445: FeatureFlag spoiling = true
   1.458 Loading mod core 0.0.0 (data.lua)
   1.688 Loading mod base 2.0.34 (data.lua)
   3.263 Loading mod elevated-rails 2.0.34 (data.lua)
   3.558 Loading mod quality 2.0.34 (data.lua)
   3.768 Loading mod space-age 2.0.34 (data.lua)
   8.405 Loading mod base 2.0.34 (data-updates.lua)
   8.429 Loading mod quality 2.0.34 (data-updates.lua)
   8.463 Loading mod space-age 2.0.34 (data-updates.lua)
   8.863 Checksum for core: 2622034366
   8.863 Checksum of base: 11792623
   8.863 Checksum of elevated-rails: 3463456266
   8.863 Checksum of quality: 1829065534
   8.863 Checksum of space-age: 3967015431
   9.287 Prototype list checksum: 2121830743
   9.338 Loading sounds...
  20.075 Info PlayerData.cpp:66: Local player-data.json available, timestamp 1740491308
  20.075 Info PlayerData.cpp:73: Cloud player-data.json unavailable
  20.102 Post-data load graphics options: [Light occlusion: YES]
  20.434 Initial atlas bitmap size is 16384
  20.447 Created an atlas bitmap (size 16384x16360) [none]
  20.464 Created an atlas bitmap (size 16384x16384) [none]
  20.488 Created an atlas bitmap (size 16384x16380) [none]
  20.489 Created an atlas bitmap (size 16384x14772) [none]
  20.494 Created an atlas bitmap (size 16384x16352) [low-object]
  20.495 Created an atlas bitmap (size 4096x1664) [low-object]
  20.496 Created an atlas bitmap (size 16384x14176) [corpse-decay]
  20.496 Created an atlas bitmap (size 16384x8392) [decal]
  20.496 Created an atlas bitmap (size 16384x5596) [none]
  20.497 Created an atlas bitmap (size 1676x79) [not-compressed]
  20.497 Created an atlas bitmap (size 16384x4224) [mipmap, linear-minification, linear-magnification, linear-mip-level]
  20.498 Created an atlas bitmap (size 4096x3040) [smoke, mipmap, linear-minification, linear-magnification]
  20.504 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level]
  20.504 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level]
  20.505 Created an atlas bitmap (size 8192x4128) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
  20.505 Created an atlas bitmap (size 8192x2576) [mipmap]
  20.505 Created an atlas bitmap (size 2048x1520) [mipmap]
  20.505 Created an atlas bitmap (size 4096x3152) [mipmap]
  20.505 Created an atlas bitmap (size 4096x3152) [mipmap]
  20.506 Created an atlas bitmap (size 4096x3152) [mipmap]
  20.506 Created an atlas bitmap (size 8192x3856) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  20.507 Created an atlas bitmap (size 16384x6120) [alpha-mask]
  20.528 Created an atlas bitmap (size 16384x16376) [shadow, linear-magnification, alpha-mask]
  20.532 Created an atlas bitmap (size 16384x16372) [shadow, linear-magnification, alpha-mask]
  20.532 Created an atlas bitmap (size 16384x3756) [shadow, linear-magnification, alpha-mask]
  20.533 Created an atlas bitmap (size 8192x3952) [shadow, mipmap, linear-magnification, alpha-mask]
  20.533 Created an atlas bitmap (size 2048x552) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  20.533 Loading 3D bitmaps.
  20.549 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  20.567 Parallel sprite loader initialized (threads: 11, bitmaps: 8294)
  38.485 Sprites loaded
  38.510 Generated mipmaps (4) for atlas [4] of size 16384x16352   
  38.520 Generated mipmaps (4) for atlas [5] of size 4096x1664   
  38.531 Generated mipmaps (3) for atlas [10] of size 16384x4224   
  38.541 Generated mipmaps (3) for atlas [11] of size 4096x3040   
  38.552 Generated mipmaps (3) for atlas [12] of size 16384x16352   
  38.562 Generated mipmaps (3) for atlas [13] of size 16384x4944   
  38.572 Generated mipmaps (3) for atlas [14] of size 8192x4128   
  38.612 Generated mipmaps (3) for atlas [15] of size 8192x2576   
  38.623 Generated mipmaps (3) for atlas [16] of size 2048x1520   
  38.633 Generated mipmaps (3) for atlas [17] of size 4096x3152   
  38.658 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  38.669 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  38.681 Generated mipmaps (5) for atlas [20] of size 8192x3856   
  38.692 Generated mipmaps (3) for atlas [25] of size 8192x3952   
  38.732 Custom mipmaps uploaded (3420)
  38.756 Video memory usage: 3569.08 MB (Atlases: 3438.78 MB, Textures: 130.30 MB)
  38.955 Factorio initialised
  38.976 Info AuthServerConnector.cpp:618: Performing TLS check.
  38.976 Info HttpSharedState.cpp:55: Downloading https://auth.factorio.com/tls-check/success
  39.717 Info AuthServerConnector.cpp:651: TLS check success.
  39.717 Info HttpSharedState.cpp:55: Downloading https://updater.factorio.com/updater/get-available-versions?username=timhen_&token=<private>&apiVersion=2
  41.800 1 packages available to download (experimental updates enabled).
  47.273 Loading map C:\Users\timhe\AppData\Roaming\Factorio\saves\_autosave2.zip: 25939610 bytes.
  47.322 Loading level.dat: 75196896 bytes.
  47.326 Info Scenario.cpp:153: Map version 2.0.34-6
  48.495 Loading script.dat: 1267 bytes.
  48.499 Checksum for script __level__/control.lua: 3345845148
  88.695 Info AppManagerStates.cpp:2096: Saving finished
 106.167 Info AppManagerStates.cpp:2096: Saving finished
 148.528 Info AppManagerStates.cpp:1419: Deleting active scenario.
 148.778 Loading map C:\Users\timhe\AppData\Roaming\Factorio\saves\bug maybe.zip: 25813020 bytes.
 148.822 Loading level.dat: 75005154 bytes.
 148.827 Info Scenario.cpp:153: Map version 2.0.34-6
 150.012 Loading script.dat: 1267 bytes.
 150.016 Checksum for script __level__/control.lua: 3345845148
 350.246 Info AppManagerStates.cpp:1419: Deleting active scenario.
 350.505 Loading map C:\Users\timhe\AppData\Roaming\Factorio\saves\_autosave2.zip: 25939610 bytes.
 350.549 Loading level.dat: 75196896 bytes.
 350.553 Info Scenario.cpp:153: Map version 2.0.34-6
 351.732 Loading script.dat: 1267 bytes.
 351.736 Checksum for script __level__/control.lua: 3345845148
 435.000 Time travel logging:
 148.528 Scenario is being deleted
 350.246 Scenario is being deleted
 435.000 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-lfRQ0d\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-lfRQ0d\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-lfRQ0d\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-lfRQ0d\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-lfRQ0d\src\Util\CrashHandler.cpp(654): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp(219): _seh_filter_exe
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(304): `__scrt_common_main_seh'::`1'::filt$0
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp(389): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8716128BF)
00007FF8716128BF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8715C2554)
00007FF8715C2554 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8716113CE)
00007FF8716113CE (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\xstring(3212): std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(822): std::_Func_impl_no_alloc<``ScheduleConditionGui::SpecificStationConditionEdit::SpecificStationConditionEdit'::`2'::<lambda_1>::operator()'::`2'::<lambda_1>,void,StationID>::_Do_call
C:\Users\build\AppData\Local\Temp\factorio-build-lfRQ0d\src\Gui\PickStopGui.cpp(83): PickStopGui::confirm
C:\Users\build\AppData\Local\Temp\factorio-build-lfRQ0d\libraries\Agui\Widget\Widget.cpp(1708): agui::Widget::dispatchClick
C:\Users\build\AppData\Local\Temp\factorio-build-lfRQ0d\libraries\Agui\Gui.cpp(320): agui::Gui::handleMouseUp
C:\Users\build\AppData\Local\Temp\factorio-build-lfRQ0d\libraries\Agui\Gui.cpp(1005): agui::Gui::dispatchMouseEvents
C:\Users\build\AppData\Local\Temp\factorio-build-lfRQ0d\libraries\Agui\Gui.cpp(823): agui::Gui::logic
C:\Users\build\AppData\Local\Temp\factorio-build-lfRQ0d\src\GlobalContext.cpp(1400): GlobalContext::updateGui
C:\Users\build\AppData\Local\Temp\factorio-build-lfRQ0d\src\MainLoop.cpp(1094): MainLoop::processEvent
C:\Users\build\AppData\Local\Temp\factorio-build-lfRQ0d\src\MainLoop.cpp(764): MainLoop::processEvents
C:\Users\build\AppData\Local\Temp\factorio-build-lfRQ0d\src\MainLoop.cpp(606): MainLoop::prePrepare
C:\Users\build\AppData\Local\Temp\factorio-build-lfRQ0d\src\MainLoop.cpp(685): MainLoop::mainLoopStep
C:\Users\build\AppData\Local\Temp\factorio-build-lfRQ0d\src\MainLoop.cpp(414): MainLoop::run
C:\Users\build\AppData\Local\Temp\factorio-build-lfRQ0d\src\Main.cpp(1357): fmain
C:\Users\build\AppData\Local\Temp\factorio-build-lfRQ0d\src\Main.cpp(1379): wmain
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF871217374)
00007FF871217374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF8715BCC91)
00007FF8715BCC91 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
 436.456 Error CrashHandler.cpp:190: Map tick at moment of crash: 27037276
 436.514 Info CrashHandler.cpp:318: Executable CRC: 2849425676
 436.514 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
Rseding91
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Posts: 15082
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Re: [Rseding91] [2.0.34] Crash editing active trains (PickStopGui.cpp(83): PickStopGui::confirm)

Post by Rseding91 »

Thanks for the report. This is now fixed for the next release.
If you want to get ahold of me I'm almost always on Discord.
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