Im quite new to modding factorio, but Im trying. It would be great to have some input from the experts

The mod idea: I would like to generate different biomes on nauvis, each corresponding to the different planets in space age. I love spaceship logistic and the space age mod in general, but I thought it would be cool to do it all on nauvis with long distance trains connecting the different biomes.
I have found mods which allow something similar, but they mostly mix all resources so they are available everywhere on nauvis. I would like to have distinct biomes representing the different planets.
For the first version of the mod the easiest solution would be to simply check the y position of a chunk and use the map_gen_settings of different planets. It is not really biomes, but the results would be a planet with bands, not too different from earth: you go south to the equator and find a gleba belt (tropical zone) and after a vulcanus belt (desert/warm area) at the quator. Same going north, first a fulgora belts and then artic region of aquilo.
I tried coding control.lua something like this (just to see if it works):
script.on_event(defines.events.on_chunk_generated, function(event)
if event.position.y > 100 then
data.raw.planet.nauvis.map_gen_settings = data.raw.planet.fulgora.map_gen_settings
end
end)
Well, it didn't work

Anyone with some experience on map generation can give me advice? Do you think the general idea would work?
Cheers