Lamps connected to the circuit network have more control options than when connected to the logistics network.
Could we get the rest of the options on the logi connection please?
Lamps, circuit control and logistics network.
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Re: Lamps, circuit control and logistics network.
I'm wondering, which of the color options do you intend to use?
Color mapping requires color signals, there are no color items.
Color components can technically work, but only for item amounts between 0 and 255. Higher amounts don't translate to any visual difference.
Packed RGB requires specific values to be usable - amounts between 0 and 255 will yield blue color; amounts between 255 and 65535 will yield blue-cyan colors; 65536 goes again to almost black, as colors enter the red territory.
Color mapping requires color signals, there are no color items.
Color components can technically work, but only for item amounts between 0 and 255. Higher amounts don't translate to any visual difference.
Packed RGB requires specific values to be usable - amounts between 0 and 255 will yield blue color; amounts between 255 and 65535 will yield blue-cyan colors; 65536 goes again to almost black, as colors enter the red territory.
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Re: Lamps, circuit control and logistics network.
Packed RGB is a standard colour format that can do all the colours possible in an 8-bits-per-channel model.
And yes, Colour Mapping wouldn't work. But the others would.
And yes, Colour Mapping wouldn't work. But the others would.
Re: Lamps, circuit control and logistics network.
Yes.
My question is more in the lines of which three/one intended items for the components/packedRGB mode result in meaningful colors.
Because if I select, for example, AM3 + Oil refinery + Chemplant, then with empty mall I'll get a black color, and as items get crafted, the color shifts to gray to white.
During a large construction I might get a shades of cyan or pink, which then returns to white.
As it is already possible to accomplish with a lamp connected to a roboport, I'm assuming you have already experimented with it and have some examples ready.
My question is more in the lines of which three/one intended items for the components/packedRGB mode result in meaningful colors.
Because if I select, for example, AM3 + Oil refinery + Chemplant, then with empty mall I'll get a black color, and as items get crafted, the color shifts to gray to white.
During a large construction I might get a shades of cyan or pink, which then returns to white.
As it is already possible to accomplish with a lamp connected to a roboport, I'm assuming you have already experimented with it and have some examples ready.
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Re: Lamps, circuit control and logistics network.
I'm not for user-defined lamp colours. There should be only red, orange, yellow, green, cyan, blue, violet, white and black (see
especially for the "blacklight") - grey is not important, and pink rather silly.
What might be changed is, that you should be able to set the lamp's colour directly, without wiring, also turning off at daytime.

What might be changed is, that you should be able to set the lamp's colour directly, without wiring, also turning off at daytime.
Re: Lamps, circuit control and logistics network.
You can set a static colour to a lamp controlled by logistic network
I don't understand the purpose of having a lamp controlled by a signal/lognetwork condition that indicates it only during the night.
Could you elaborate on that?
I don't understand the purpose of having a lamp controlled by a signal/lognetwork condition that indicates it only during the night.
Could you elaborate on that?
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Re: Lamps, circuit control and logistics network.
A very simple one would be setting the green component based on how many of a specific item you have in storage.
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Re: Lamps, circuit control and logistics network.
I spoke of a lamp WITHOUT network, coloured illumination, e.g. orange for a builder's yard. A dim nightlight.Muche wrote: Sat Feb 22, 2025 8:31 pm You can set a static colour to a lamp controlled by logistic network
I don't understand the purpose of having a lamp controlled by a signal/lognetwork condition that indicates it only during the night.
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Re: Lamps, circuit control and logistics network.
For such I make a "progress bar" of several lamps. Would be also good to have at least a "combinator" that could handle several conditions. Perhaps dimming would be a thing, but even this might be too much.Illiander42 wrote: Sat Feb 22, 2025 10:58 pm A very simple one would be setting the green component based on how many of a specific item you have in storage.
Re: Lamps, circuit control and logistics network.
Well, then set the colour and don't connect to any network?Factoruser wrote: Wed Feb 26, 2025 11:17 pmI spoke of a lamp WITHOUT network, coloured illumination, e.g. orange for a builder's yard. A dim nightlight.Muche wrote: Sat Feb 22, 2025 8:31 pm You can set a static colour to a lamp controlled by logistic network
I don't understand the purpose of having a lamp controlled by a signal/lognetwork condition that indicates it only during the night.