So, I had this idea of making my moss farm in pY change recipes based on the availability of stone. I designed the whole thing, built the machines... then, to my horror, I realized I can't set the recipe because both recipes have the same output.
Based on the "set recipe" tooltip, I have the impression that I should be able to use a recipe signal, rather than an item signal:
However, I can't seem to find a way of sending recipe data to the network. And since the outputs are identical, I can't differentiate between them and the same recipe always gets chosen.
Am I missing something here, or is that an oversight (or intentional nerf) by the pY devs in not including both signals?
Does anyone know how to send recipe value to the circuit network?
Re: Does anyone know how to send recipe value to the circuit network?
There should be a Signal to Select the Alternate Recipe - if it is absent, that sounds like a Mod shortfall.zer0701 wrote: Tue Feb 18, 2025 2:44 amAm I missing something here, or is that an oversight (or intentional nerf) by the pY devs in not including both signals?
In “Vanilla” Space Age, for example, there are specific Signals provided for “Advanced Thruster Fuel” recipe(requiring Calcite), so that you can set it separately from the early “Thruster Fuel” (only Water and Carbon) recipe.
As an alternate approach, you can use two different machines with the Recipes set manually; use the “Enable” mode to stop the non-Stone as appropriate.
Good luck!
Re: Does anyone know how to send recipe value to the circuit network?
I think the game creates distinct recipe signals based on distinct recipe names.
As all Moss recipes share name with the item Moss, it assumes the recipe signal does not need to be separate from item signal, I guess.
As all Moss recipes share name with the item Moss, it assumes the recipe signal does not need to be separate from item signal, I guess.
Re: Does anyone know how to send recipe value to the circuit network?
The vanilla game provides extra recipe signals for items that can be created by different recipes, for example there are 3 different recipes and corresponding recipe signals for solid fuel. I would expect some modded item also provides different signals fore each of their recipes. If this isn't available, I would ask the mod author to provide them.
Re: Does anyone know how to send recipe value to the circuit network?
Thanks for the replies, everyone! I thought it was something missing from the mod, but decided to ask before nagging the mod creators just to make sure I wasn't missing something obvious.
Here I go building 50 extra moss farms in the meantime...
Here I go building 50 extra moss farms in the meantime...

Re: Does anyone know how to send recipe value to the circuit network?
Well, I dun goofed. It seems this has already been addressed, but as a startup configuration that was implemented after I started this save...
Oh well, leaving it here for posterity, just in case someone bumps into this topic while looking for the same answer
https://github.com/pyanodon/pybugreports/issues/741

Oh well, leaving it here for posterity, just in case someone bumps into this topic while looking for the same answer
https://github.com/pyanodon/pybugreports/issues/741
Re: Does anyone know how to send recipe value to the circuit network?
You can change a startup mod setting mid-run.
You'll have to change it from main menu, it will require Factorio restart, and loading the save might show a confirmation window about it.
It's map mod settings you can't change mid-run.
You'll have to change it from main menu, it will require Factorio restart, and loading the save might show a confirmation window about it.
It's map mod settings you can't change mid-run.