More rotations to rail ramp

Ideas that are too old (too many things have changed since) and ones which won't be implemented for certain reasons or if there are obviously better suggestions.

Moderator: ickputzdirwech

erkki772
Long Handed Inserter
Long Handed Inserter
Posts: 84
Joined: Sun Oct 27, 2024 11:24 am
Contact:

More rotations to rail ramp

Post by erkki772 »

Rail ramp to have 45 degree rotation would help doing more funny spaghetti rails
User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 3501
Joined: Thu Dec 14, 2017 6:56 pm
Contact:

Re: More rotations to rail ramp

Post by boskid »

During 2.0 development we decided against this idea because that was considered to be out of VRAM budget as it would not only require 45deg ramp sprites but also 45deg sloped sprites for all rolling stocks.
mzlink
Burner Inserter
Burner Inserter
Posts: 9
Joined: Sun Feb 02, 2025 11:03 pm
Contact:

Re: More rotations to rail ramp

Post by mzlink »

boskid wrote: Wed Feb 12, 2025 10:45 pm During 2.0 development we decided against this idea because that was considered to be out of VRAM budget as it would not only require 45deg ramp sprites but also 45deg sloped sprites for all rolling stocks.
But that would be required for turns anyway, unless you do transformation in real-time.
mmmPI
Smart Inserter
Smart Inserter
Posts: 4035
Joined: Mon Jun 20, 2016 6:10 pm
Contact:

Re: More rotations to rail ramp

Post by mmmPI »

mzlink wrote: Sun Feb 16, 2025 2:09 pm But that would be required for turns anyway, unless you do transformation in real-time.
Currently there are no sprite for sloped trains ( going up or down an elevation level ) that are not vertical or horizontal as when an elevation change happens it's always in orthogonal axis. Adding diagonal ramps would mean some sprites added for the ramps themselves, but also all the diagonal trains sprites going up or down, wagons and locomotives, artillery wagons, fluid wagons.

I wouldn't mind trading half the resolution or half the current framerate for 45° diagonal ramps on the same VRAM budget, but increasing VRAM usage means player could use less mods.
Post Reply

Return to “Outdated/Not implemented”