Hi there. A few days I have an issue with a interruption in my space platforms. I have tried the same setup but without an interruption (I just added space station into the list of stations for that platform) and the "time passed" started to tick immediately. On the other side, when it is on interruption it does not tick for some reason.
Did somebody experienced the same issue as I do?
On this picture you can see that the timer is counting for "hardcoded" station:
Activated interrupt even after minute:
You can also see that even if all conditions are met, the ship is standing still on orbit of vulcanus
Interrupt setup:
I do not have any mods installed, this is pure vanilla with space age DLC.
Weird interrupts on space platforms
-
- Manual Inserter
- Posts: 1
- Joined: Sat Feb 15, 2025 2:35 pm
- Contact:
Re: [2.0.32] Weird interrupts on space platforms
Welcome to the forum.
The issue is your interrupt triggers each tick, because it has "Vulcanus import zero", the platform has a request for legendary pumpjacks from Vulcanus and the amount of them in the hub is zero.
As circuit condition is true and all requests are satisfied (the legendary pumpjack requests zero and there are at least zero of them in the hub), the temporary stop's schedule is completed and the platform is set to advance the schedule.
Upon advancing the schedule, the interrupts' triggers are evaluated and the loop begins anew.
Version 2.0.33 (119181 Interrupts stop working on space platforms when left alone and time passed doesn't go up specifically), should break the cycle by not triggering the interrupt for that zero request.
The issue is your interrupt triggers each tick, because it has "Vulcanus import zero", the platform has a request for legendary pumpjacks from Vulcanus and the amount of them in the hub is zero.
As circuit condition is true and all requests are satisfied (the legendary pumpjack requests zero and there are at least zero of them in the hub), the temporary stop's schedule is completed and the platform is set to advance the schedule.
Upon advancing the schedule, the interrupts' triggers are evaluated and the loop begins anew.
Version 2.0.33 (119181 Interrupts stop working on space platforms when left alone and time passed doesn't go up specifically), should break the cycle by not triggering the interrupt for that zero request.