According to Factoriopedia (at least in the base game), trees heal 0/s, but according to the in-game prototype explorer they heal 0.00166667/tick which is about 0.1/s.
I think it might be a rounding error in Factoriopedia.
[Pard][2.0.28] Tree healing is 0 in Factoriopedia
[Pard][2.0.28] Tree healing is 0 in Factoriopedia
Have you considered using flow routers instead of balancers?
Roboport + Land mines > Behemoth Worm > (Legendary) Flamethrower turret
Roboport + Land mines > Behemoth Worm > (Legendary) Flamethrower turret
Re: [Pard][2.0.28] Tree healing is 0 in Factoriopedia
Thank you for your feedback. A similar problem was even with enemies. I have updated values to show decimal values where healing is less than 10 health points per second. It will be resolved in the next release.