[Pard][2.0.28] Tree healing is 0 in Factoriopedia

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Yodo
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[Pard][2.0.28] Tree healing is 0 in Factoriopedia

Post by Yodo »

According to Factoriopedia (at least in the base game), trees heal 0/s, but according to the in-game prototype explorer they heal 0.00166667/tick which is about 0.1/s.
I think it might be a rounding error in Factoriopedia.
Have you considered using flow routers instead of balancers?
Roboport + Land mines > Behemoth Worm > (Legendary) Flamethrower turret
Pard
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Re: [Pard][2.0.28] Tree healing is 0 in Factoriopedia

Post by Pard »

Thank you for your feedback. A similar problem was even with enemies. I have updated values to show decimal values where healing is less than 10 health points per second. It will be resolved in the next release.
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