[2.0.32] Spaceship does not depart after 360s inactivity at the last station

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
Kuse6
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[2.0.32] Spaceship does not depart after 360s inactivity at the last station

Post by Kuse6 »

Hello,
I am playing on Windows, and when I set a space station with 360 seconds of inactivity, the spaceship correctly waits at all stations. However, at the last of four stations (on Gelba), after the inactivity timer expires, the spaceship does not depart at all. I have to manually send it to the first station or use a different condition for it to continue.
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Muche
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Re: [2.0.32] Spaceship does not depart after 360s inactivity at the last station

Post by Muche »

Welcome to the forum, and thank you for the report.

Your platform seems to have two Gleba requests - 2k of science, and 0 of spoilage.
I'm assuming you are referring to a situation when the science has fully loaded (and its request is satisfied) and spoilage has unloaded.
The issue in this case is the 0/0 spoilage request.

Fixed in v2.0.33.
Duplicate of 119181 Interrupts stop working on space platforms when left alone and time passed doesn't go up.
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