Factorio Space Age, stable steam Version, No Mods.
Last autosave File: https://we.tl/t-VBRTxgxvTd
Code: Select all
0.000 2025-02-04 09:02:51; Factorio 2.0.32 (build 81349, win64, steam, space-age)
0.001 Operating system: Windows 11 (build 26100)
0.000 Initializing Steam API.
0.001 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe"
0.001 Config path: C:/Users/David/AppData/Roaming/Factorio/config/config.ini
0.001 Read data path: D:/SteamLibrary/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/David/AppData/Roaming/Factorio [686074/952967MB]
0.001 Binaries path: D:/SteamLibrary/steamapps/common/Factorio/bin
0.034 System info: [CPU: AMD Ryzen 5 5600X 6-Core Processor, 12 cores, RAM: 6095/32693 MB, page: 9114/34741 MB, virtual: 4351/134217727 MB, extended virtual: 0 MB]
0.055 Memory info:
0.056 [0]: Unknown F4-3600C16-8GTZNC 8192 MB 2133 MHz 1.2 v
0.056 [1]: Unknown F4-3600C16-8GTZNC 8192 MB 2133 MHz 1.2 v
0.056 [2]: Unknown F4-3600C16-8GTZNC 8192 MB 2133 MHz 1.2 v
0.056 [3]: Unknown F4-3600C16-8GTZNC 8192 MB 2133 MHz 1.2 v
0.076 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: de]
0.396 Video driver: windows
0.396 Available displays: 1
0.396 [0]: \\.\DISPLAY1 - AMD Radeon RX 6900 XT {0x80005, [0,0], 3840x2160, 32bit, 60Hz}
0.459 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
0.568 Initialised Direct3D[0]: AMD Radeon RX 6900 XT; id: 1002-73bf; driver: atidx9loader64.dll 32.0.12033.1030
0.568 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.568 [Local Video Memory] Budget: 15543MB, CurrentUsage: 2MB, Reservation: 0/7899MB
0.568 [Non-Local Vid.Mem.] Budget: 15578MB, CurrentUsage: 1MB, Reservation: 0/7917MB
0.568 Tiled resources: Tier 2
0.568 Unified Memory Architecture: No
0.568 BGR 565 Supported: Yes
0.569 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.569 Graphics settings preset: very-high
0.569 Dedicated video memory size 16311 MB
0.640 Desktop composition is active.
0.640 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
0.640 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
0.703 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
1.081 Logitech LED Controller initialized.
1.131 Info ModManager.cpp:444: FeatureFlag expansion-shaders = true
1.131 Info ModManager.cpp:444: FeatureFlag freezing = true
1.131 Info ModManager.cpp:444: FeatureFlag quality = true
1.131 Info ModManager.cpp:444: FeatureFlag rail-bridges = true
1.131 Info ModManager.cpp:444: FeatureFlag segmented-units = true
1.131 Info ModManager.cpp:444: FeatureFlag space-travel = true
1.131 Info ModManager.cpp:444: FeatureFlag spoiling = true
1.178 Loading mod core 0.0.0 (data.lua)
1.413 Loading mod base 2.0.32 (data.lua)
2.970 Loading mod elevated-rails 2.0.32 (data.lua)
3.225 Loading mod quality 2.0.32 (data.lua)
3.400 Loading mod space-age 2.0.32 (data.lua)
7.371 Loading mod base 2.0.32 (data-updates.lua)
7.395 Loading mod quality 2.0.32 (data-updates.lua)
7.428 Loading mod space-age 2.0.32 (data-updates.lua)
7.699 Checksum for core: 544741660
7.699 Checksum of base: 183736295
7.699 Checksum of elevated-rails: 2106445898
7.699 Checksum of quality: 3925140030
7.699 Checksum of space-age: 3216343430
8.099 Prototype list checksum: 3046732054
8.154 Loading sounds...
17.584 Info PlayerData.cpp:68: Local player-data.json unavailable
17.584 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1738624393
17.622 Post-data load graphics options: [Light occlusion: YES]
17.905 Initial atlas bitmap size is 16384
17.915 Created an atlas bitmap (size 16384x16356) [none]
17.928 Created an atlas bitmap (size 16384x16384) [none]
17.946 Created an atlas bitmap (size 16384x16384) [none]
17.946 Created an atlas bitmap (size 16384x14912) [none]
17.950 Created an atlas bitmap (size 16384x16384) [low-object]
17.951 Created an atlas bitmap (size 4096x1312) [low-object]
17.951 Created an atlas bitmap (size 16384x13440) [corpse-decay]
17.951 Created an atlas bitmap (size 16384x8392) [decal]
17.951 Created an atlas bitmap (size 16384x5596) [none]
17.951 Created an atlas bitmap (size 1676x79) [not-compressed]
17.952 Created an atlas bitmap (size 16384x4208) [mipmap, linear-minification, linear-magnification, linear-mip-level]
17.952 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
17.957 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level]
17.957 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level]
17.957 Created an atlas bitmap (size 8192x4144) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
17.957 Created an atlas bitmap (size 8192x2576) [mipmap]
17.957 Created an atlas bitmap (size 2048x1520) [mipmap]
17.957 Created an atlas bitmap (size 4096x3152) [mipmap]
17.957 Created an atlas bitmap (size 4096x3152) [mipmap]
17.957 Created an atlas bitmap (size 4096x3152) [mipmap]
17.958 Created an atlas bitmap (size 8192x3808) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
17.958 Created an atlas bitmap (size 16384x6120) [alpha-mask]
17.975 Created an atlas bitmap (size 16384x16376) [shadow, linear-magnification, alpha-mask]
17.978 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask]
17.978 Created an atlas bitmap (size 16384x7472) [shadow, linear-magnification, alpha-mask]
17.978 Created an atlas bitmap (size 8192x3952) [shadow, mipmap, linear-magnification, alpha-mask]
17.979 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
17.979 Loading 3D bitmaps.
18.063 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
18.079 Parallel sprite loader initialized (threads: 11, bitmaps: 8233)
38.275 Sprites loaded
38.298 Generated mipmaps (4) for atlas [4] of size 16384x16384
38.310 Generated mipmaps (4) for atlas [5] of size 4096x1312
38.320 Generated mipmaps (3) for atlas [10] of size 16384x4208
38.342 Generated mipmaps (3) for atlas [11] of size 4096x3104
38.354 Generated mipmaps (3) for atlas [12] of size 16384x16352
38.374 Generated mipmaps (3) for atlas [13] of size 16384x4944
38.385 Generated mipmaps (3) for atlas [14] of size 8192x4144
38.432 Generated mipmaps (3) for atlas [15] of size 8192x2576
38.443 Generated mipmaps (3) for atlas [16] of size 2048x1520
38.455 Generated mipmaps (3) for atlas [17] of size 4096x3152
38.489 Generated mipmaps (3) for atlas [18] of size 4096x3152
38.501 Generated mipmaps (3) for atlas [19] of size 4096x3152
38.512 Generated mipmaps (5) for atlas [20] of size 8192x3808
38.523 Generated mipmaps (3) for atlas [25] of size 8192x3952
38.528 Custom mipmaps uploaded (3189)
38.551 Video memory usage: 3585.93 MB (Atlases: 3455.63 MB, Textures: 130.30 MB)
38.965 Factorio initialised
38.969 Steam Storage Quota: 21277/23841
49.769 Loading map C:\Users\David\AppData\Roaming\Factorio\saves\LazyBastardRun8.zip: 14230922 bytes.
49.834 Loading level.dat: 35918246 bytes.
49.837 Info Scenario.cpp:153: Map version 2.0.32-0
50.218 Loading blueprint storage: Local timestamp 1738623825, Cloud timestamp 1738623823
50.224 Loading script.dat: 1222 bytes.
50.227 Checksum for script __level__/control.lua: 1248072645
137.926 Info AppManager.cpp:313: Saving to _autosave3 (blocking).
138.162 Info AppManagerStates.cpp:2095: Saving finished
241.847 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Util\CrashHandler.cpp(654): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp(219): _seh_filter_exe
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(304): `__scrt_common_main_seh'::`1'::filt$0
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp(389): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD80CA3F0F)
00007FFD80CA3F0F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD80B53B78)
00007FFD80B53B78 (ntdll): (filename not available): RtlWow64GetCurrentCpuArea
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD80CA384E)
00007FFD80CA384E (ntdll): (filename not available): KiUserExceptionDispatcher
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD80B669A9)
00007FFD80B669A9 (ntdll): (filename not available): RtlFreeHeap
minkernel\crts\ucrt\src\appcrt\heap\free_base.cpp(105): _free_base
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6F6A0CF8A)
00007FF6F6A0CF8A (Factorio): (filename not available): `eh vector destructor iterator'
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Graphics\DrawQueue.cpp(188): DrawQueue::~DrawQueue
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF6F573F210)
00007FF6F573F210 (Factorio): (filename not available): EntityRenderer::`scalar deleting destructor'
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Graphics\GameRenderer.cpp(54): GameRenderer::clearRenderers
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Graphics\GameRenderer.cpp(336): GameRenderer::switchToMode
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Graphics\GameRenderer.cpp(87): GameRenderer::prepare
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\GameView.cpp(1518): GameView::prepareRender
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Game.cpp(331): Game::prepareRender
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\MainLoop.cpp(1143): MainLoop::prepare
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\MainLoop.cpp(708): MainLoop::mainLoopStep
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\MainLoop.cpp(412): MainLoop::run
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Main.cpp(1357): fmain
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Main.cpp(1379): wmain
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD7F11E8D7)
00007FFD7F11E8D7 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFD80BFBF2C)
00007FFD80BFBF2C (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
243.525 Error CrashHandler.cpp:190: Map tick at moment of crash: 6432221
243.574 Info CrashHandler.cpp:318: Executable CRC: 3191260255
243.574 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
252.626 Uploading log file
252.697 Error CrashHandler.cpp:270: Heap validation: success.
252.698 Creating crash dump.
252.957 CrashDump success