Can you start fixing 2.0? Atleast the obvios things?
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Can you start fixing 2.0? Atleast the obvios things?
1.) blueprints (upgrade planner i mean everything like this) are lightweight, they should never intervene with going to space, i hate you for this really
2.) please why are blueprints (upgrade planner i mean everything like this) not just like links, why are these physical items? I hate you for this really
3.) i would like a way to send signals from planet to space or vice versa
Thanks.
Its there, has all information, but is not working because i dont have the physical copy of it if you could atleast just put another planer in your inventory and it would work or something, but no, you have to redo it EVERY SINGLE TIME. Thanks
PS: take it with some salt, i really enjoy it, keep up the good work.
2.) please why are blueprints (upgrade planner i mean everything like this) not just like links, why are these physical items? I hate you for this really
3.) i would like a way to send signals from planet to space or vice versa
Thanks.
Its there, has all information, but is not working because i dont have the physical copy of it if you could atleast just put another planer in your inventory and it would work or something, but no, you have to redo it EVERY SINGLE TIME. Thanks
PS: take it with some salt, i really enjoy it, keep up the good work.
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Re: Can you start fixing 2.0? Atleast the obvios things?
You can put/convert your blueprints into an internal collection, you can use everywhere and even in new games. It's just not made very clear and straightforward, and you can accidently get back a book item again of your internal library.
Although it's unhandy, it's not bad at all. I've got some blueprints just for use on distinct planets and am glad that I'm leaving them there.
- How would you deal with blueprints if they won't exist as physical items ? You may have a separate inventory of course, just taking the blueprints... But the space occupation is not a big deal.
Although it's unhandy, it's not bad at all. I've got some blueprints just for use on distinct planets and am glad that I'm leaving them there.
- How would you deal with blueprints if they won't exist as physical items ? You may have a separate inventory of course, just taking the blueprints... But the space occupation is not a big deal.
Re: Can you start fixing 2.0? Atleast the obvios things?
For 1 and 2, you should put the blueprints in your Blueprint Library. Press B and put the blueprint books in there. Then from there, grab each one and click on your quickbar. The books will stay accessible from your quickbar, but they'll be in the blueprint library and won't be counted as physical objects.nuhll wrote: Sun Feb 02, 2025 10:33 am 1.) blueprints (upgrade planner i mean everything like this) are lightweight, they should never intervene with going to space, i hate you for this really
2.) please why are blueprints (upgrade planner i mean everything like this) not just like links, why are these physical items? I hate you for this really
3.) i would like a way to send signals from planet to space or vice versa
(I had to learn this too. Before Factorio: Space Age, I always had the blueprint books in my inventory, even though the Blueprint Library goes back years; I'd just never learned how it works.)
Here's the wiki page about the blueprint library: https://wiki.factorio.com/Blueprint_library
There's also an FFF about it. Go here and scroll down to "New blueprint library": https://factorio.com/blog/post/fff-356
Re: Can you start fixing 2.0? Atleast the obvios things?
Different suggestions should go in separate threads.
Re: Can you start fixing 2.0? Atleast the obvios things?
The same like the cables. Why they ever made it physical is beyond my brain.Factoruser wrote: Sun Feb 02, 2025 12:53 pm You can put/convert your blueprints into an internal collection, you can use everywhere and even in new games. It's just not made very clear and straightforward, and you can accidently get back a book item again of your internal library.
Although it's unhandy, it's not bad at all. I've got some blueprints just for use on distinct planets and am glad that I'm leaving them there.
- How would you deal with blueprints if they won't exist as physical items ? You may have a separate inventory of course, just taking the blueprints... But the space occupation is not a big deal.
And yes, i know there are some workarounds or what ever BUT THEY S8CK; ITS SH1T!; FIX IT!
Last edited by nuhll on Mon Feb 03, 2025 10:08 am, edited 1 time in total.
Re: Can you start fixing 2.0? Atleast the obvios things?
Oh what a nice idea, blueprint gallery, you mean the gallery you loose every game (i mean if u wanna share it?) big brain move devs!Kyralessa wrote: Sun Feb 02, 2025 12:55 pmFor 1 and 2, you should put the blueprints in your Blueprint Library. Press B and put the blueprint books in there. Then from there, grab each one and click on your quickbar. The books will stay accessible from your quickbar, but they'll be in the blueprint library and won't be counted as physical objects.nuhll wrote: Sun Feb 02, 2025 10:33 am 1.) blueprints (upgrade planner i mean everything like this) are lightweight, they should never intervene with going to space, i hate you for this really
2.) please why are blueprints (upgrade planner i mean everything like this) not just like links, why are these physical items? I hate you for this really
3.) i would like a way to send signals from planet to space or vice versa
(I had to learn this too. Before Factorio: Space Age, I always had the blueprint books in my inventory, even though the Blueprint Library goes back years; I'd just never learned how it works.)
Here's the wiki page about the blueprint library: https://wiki.factorio.com/Blueprint_library
There's also an FFF about it. Go here and scroll down to "New blueprint library": https://factorio.com/blog/post/fff-356
Forget it, its all shit, i hate it, its useless.
I even nietly used the new "mode" to arrange my blueprints and deconstructions planners (look at picture above) but somehow , they got lost, (even you dont have an inventar) - great move again...
I hate it so hard, because there is no purpose beside making it shit, its removing many many fun out of the game for me.
Re: Can you start fixing 2.0? Atleast the obvios things?
Also guys
im not only talking abopuzt blueprints.
I mean all of those shits... like deconstruiction, upgrade planner all of those things.
there is no purpose to make it "shit to use".
So just deitemfy it, like the green cables... isnt that hard... probably?
im not only talking abopuzt blueprints.
I mean all of those shits... like deconstruiction, upgrade planner all of those things.
there is no purpose to make it "shit to use".
So just deitemfy it, like the green cables... isnt that hard... probably?
Re: Can you start fixing 2.0? Atleast the obvios things?
They're all fundamentally the same thing. They can all go in blueprint books. They can all go in the Blueprint Library.nuhll wrote: Mon Feb 03, 2025 10:10 am Also guys
im not only talking abopuzt blueprints.
I mean all of those s***s... like deconstruiction, upgrade planner all of those things.
I don't understand why you're opposed to the Blueprint Library. Instead of a new set of blueprints and books per game, it lets you have a standard set of blueprints and books for every game. If you design your smelting array once, you don't have to redesign it each game; just use the blueprint.
From the screen shot, it looks like maybe you don't realize you can put upgrade planners and deconstruction planners in blueprint books. But you can!
I usually have one book for upgrade planners, one for deconstruction planners, and one for blueprints.
But you can mix and match them any way you like. You can also put blueprint books within blueprint books, so you can have, for example, a blueprint book for trains inside your main blueprint book, or set of upgrade planners for belts inside your upgrade planner book. You can also put all three types in one book, so in your train blueprint book you could also put deconstruction planners for rails and upgrade planners for train loading station belts and chests.
Ultimately, nothing of all this has to go in your inventory. Click a book in your Blueprint Library, then click a slot on your quickbar, and you're done. Thereafter, hit 1, 2, 3, whatever for the slot, and you're holding that blueprint book without it being in your physical inventory. When you drop it, it stays in your Blueprint Library. So you don't have anything to drop when you board a rocket.
Re: Can you start fixing 2.0? Atleast the obvios things?
Specifically for your case, based on what I see in your screen shot, you currently have:
You can also put your deconstruction planner in a blueprint book, and add other deconstruction planners to it.
As for the blueprint books you already have, it looks like there are three different books, plus one duplicate slot. You can put all those in one "parent" book so you can cycle through them all together. You can name blueprint books, so you could for example name the one with train stuff as Trains or Rails.
As you scroll through blueprints, you'll see these names hierarchically. You can see an example here:
https://factorio.com/blog/post/fff-356
Scroll down to "It is just logical, that iterating through the book contents works hierarchically now:" and look at the animation below to see what the hierarchical naming looks like.
- 4 books
- 1 deconstruction planner
- 3 upgrade planners
- 1 yellow planner-thing, not sure what it is
You can also put your deconstruction planner in a blueprint book, and add other deconstruction planners to it.
As for the blueprint books you already have, it looks like there are three different books, plus one duplicate slot. You can put all those in one "parent" book so you can cycle through them all together. You can name blueprint books, so you could for example name the one with train stuff as Trains or Rails.
As you scroll through blueprints, you'll see these names hierarchically. You can see an example here:
https://factorio.com/blog/post/fff-356
Scroll down to "It is just logical, that iterating through the book contents works hierarchically now:" and look at the animation below to see what the hierarchical naming looks like.
Re: Can you start fixing 2.0? Atleast the obvios things?
First...
thanks for all tips.
I have nearly 3000h on factorio, i know how blueprints work and so on. I know how to work around, but ITS SHIT, so keep start changing it.
Why is this neccessary? What does it add to the game?
Is it a blueprint organisation tycoon? xD
thanks for all tips.
I have nearly 3000h on factorio, i know how blueprints work and so on. I know how to work around, but ITS SHIT, so keep start changing it.
Why is this neccessary? What does it add to the game?
Is it a blueprint organisation tycoon? xD
Re: Can you start fixing 2.0? Atleast the obvios things?
OK, I'm surprised to hear this, given what I see in the screen shot, but at this point I will take your word for it.nuhll wrote: Mon Feb 03, 2025 11:10 am First...
thanks for all tips.
I have nearly 3000h on factorio, i know how blueprints work and so on...
One pointer, though: I don't claim to know how the Wube guys react to things, but in general among members of humanity, polite suggestions are received more positively than profanity-laced complaints. There's nothing wrong with making suggestions for improvements, but I think you should tone down the anger.
Re: Can you start fixing 2.0? Atleast the obvios things?
You could spend 3k hours learning English... Why do you get upset over single-player factory building? Things aren't even bugged. If the dev team has something better in mind, they'll make a rework. There's a risk of losing some players because of the rework, and they would rather lose one crybaby than 1k players who just enjoy the game. Go play something that matches your tears, like any session-based game such as CS2 or some similar garbage; there you can find more crybabies who will ASMR in voice!
Re: Can you start fixing 2.0? Atleast the obvios things?
I'll close this, for suggestions make one per topic and describe what you want in the title instead.