When a player dies, a marker is created on the map to make it easier to locate their corpse. It is also displayed on the edge of the screen, when not in map view. However, when in map view, the distance is not from the player, but from the center of the current viewport in the map, which is not intuitive. (I would not expect moving the map or zooming in/out to change a distance, and it can be a bit misleading—in this case, the corpse was about 1km from me.)
I noticed this is a multiplayer game in 2.0.32; I assume it exists in .33, and have not checked singleplayer yet.
[2.0.33] Distance to corpse is from center of map, not player
[2.0.33] Distance to corpse is from center of map, not player
Last edited by Jap2.0 on Mon Feb 03, 2025 11:29 pm, edited 2 times in total.
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Re: [2.0.32] Distance to corpose is from center of map, not player
Also tested in 2.0.33 and singleplayer.
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There are 10 types of people: those who get this joke and those who don't.
Re: [2.0.33] Distance to corpose is from center of map, not player
Not a bug.
In SA using remote view, you may be viewing planets or surfaces where there is no character in which case the distances would be missing as otherwise they would show bogus values if measuring distances from characters position on a different surface.
In SA using remote view, you may be viewing planets or surfaces where there is no character in which case the distances would be missing as otherwise they would show bogus values if measuring distances from characters position on a different surface.
Re: [2.0.33] Distance to corpose is from center of map, not player
On the other hand, making pins always show distance from player's physical location would make such distances meaningless/impossible on other planets/surfaces, in editor/god mode, and when zoomed in (where you are moving towards that 1km pin and bam!, suddenly you're there).
Re: [2.0.33] Distance to corpse is from center of map, not player
Kinda figured this was the case, but it still seems rather unintuitive to me... I understand why zooming in/out on a map changes the distance, but that in particular really feels like it shouldn't.boskid wrote: Sun Feb 02, 2025 11:38 pm Not a bug.
In SA using remote view, you may be viewing planets or surfaces where there is no character in which case the distances would be missing as otherwise they would show bogus values if measuring distances from characters position on a different surface.
...And what's wrong with there being no distance if there is no character?
This is a good argument for editor mode (particularly when zoomed in), or zoomed-in map mode in general. Not convinced on zoomed-out map mode.Muche wrote: Sun Feb 02, 2025 11:45 pm On the other hand, making pins always show distance from player's physical location would make such distances meaningless/impossible on other planets/surfaces, in editor/god mode, and when zoomed in (where you are moving towards that 1km pin and bam!, suddenly you're there).
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