Since the Factorio 2.0 version added elevated tracks, and the ability to place train signals on them, I'd like to add the same ability to train stops. I have 2 options on how this can be done:
1) replace rail_signal model with train_stop model and add all train_stop functionality, also keep the train_stop view;
2) create a new object elevated_train_stop, copying the code of train_stop and adding the ability to place it on elevated rails, using the mechanics of rail_signal, for example.
[Idea] Elevated Train Stop
Re: [Idea] Elevated Train Stop
Mods don't have the power to do what you requested, and as elevated rails function currently, there's no real point to an elevated train stop.
Re: [Idea] Elevated Train Stop
It would be great to have elevated stacker and waypoint stops. But I agree it's a request for the devs to implement, not modders.
My mods: Multiple Unit Train Control, RGB Pipes, Shipping Containers, Rocket Log, Smart Artillery Wagons.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Re: [Idea] Elevated Train Stop
Can you explain why modders don't have the ability to do the suggested idea? Is it because of hard coding?robot256 wrote: Fri Jan 17, 2025 11:51 pm It would be great to have elevated stacker and waypoint stops. But I agree it's a request for the devs to implement, not modders.
Re: [Idea] Elevated Train Stop
Yes, train stops and inserters are hard coded to only interact with trains on the ground. There was a lot of black magic they had to add behind the scenes to make elevated rails work and that's one of the compromises they made.
My mods: Multiple Unit Train Control, RGB Pipes, Shipping Containers, Rocket Log, Smart Artillery Wagons.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Re: [Idea] Elevated Train Stop
I see that this can be done with some weird workaround, but what is the use case instead of just using a circuit controlled signal? Inserters cant interact with elevated trains so cargo can't be changed, all other stuff should be doable with some circuit logic and normal rails signals.
Re: [Idea] Elevated Train Stop
Elevated stops would probably only be workable by combining with a train bot loading/unloading mod at best currently.