[StrangePan][2.0.9] LuaCommandable::set_command fails on next tick for attack command
[StrangePan][2.0.9] LuaCommandable::set_command fails on next tick for attack command
Hi, I created minimal proof of concept of the issue as a scenario code. When biter reaches location with go_to_location and next assigned command is either attack or attack_area the command fails on the next tick. My expectation is that biter would chase player instead. The same code works according to expectation on 1.1 (if storage renamed to global)
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- control.lua
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- Factorio Staff
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Re: [StrangePan][2.0.9] LuaCommandable::set_command fails on next tick for attack command
Hello, this will indeed also be fixed in 2.0.34 along with 118082.
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- Inserter
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