[2.0.32] Crash on linux
[2.0.32] Crash on linux
Game seems to crash randomly within 5 minutes of playing. Attached a log. I don't think it relates to the save as it plays fine on windows, but attaching anyway in-case it is useful. Happy to supply more info if requested.
- Attachments
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- _autosave1.zip
- (12.44 MiB) Downloaded 43 times
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- factorio-current.log
- (24.42 KiB) Downloaded 43 times
Re: [2.0.32] Crash on linux
Looks like unstable hardware, see 114778.
Re: [2.0.32] Crash on linux
What indicates that it is caused by system stability (I read your link but I'm not sure which of the points you are referring to)?
Since I posted, I disabled all the mods, reloaded the same save (which deletes most of the entities but leaves the trains running) and left the save running for 30mins without any crash. It seems to be related to the save.
Since I posted, I disabled all the mods, reloaded the same save (which deletes most of the entities but leaves the trains running) and left the save running for 30mins without any crash. It seems to be related to the save.
Re: [2.0.32] Crash on linux
The code it crashed in is not gameplay related, if you find a way to reliable reproduce it let us know.
Re: [2.0.32] Crash on linux
Ok, I'll keep trying. So far:
* Leaving a Space Age save running doesn't crash.
* Reloading the pyandons save crashed again (different trace, below).
If I can find a way to reliably trigger the crash in the save I'll post it. Are there any clues in where it crashed for what I can try to provoke it?
* Leaving a Space Age save running doesn't crash.
* Reloading the pyandons save crashed again (different trace, below).
If I can find a way to reliably trigger the crash in the save I'll post it. Are there any clues in where it crashed for what I can try to provoke it?
Code: Select all
132.898 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
/tmp/factorio-build-rWrArf/src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream
/tmp/factorio-build-rWrArf/src/Util/StacktraceToStream.cpp (60): Util::printStacktraceToStream(WriteStream&)
/tmp/factorio-build-rWrArf/src/Util/Logger.cpp (334): Logger::writeStacktrace(WriteStream*, StackTraceInfo*)
/tmp/factorio-build-rWrArf/src/Util/Logger.cpp (379): Logger::logStacktrace(StackTraceInfo*)
/tmp/factorio-build-rWrArf/src/Util/CrashHandler.cpp (181): CrashHandler::writeStackTrace(CrashHandler::CrashReason)
/tmp/factorio-build-rWrArf/src/Util/CrashHandler.cpp (644): CrashHandler::commonSignalHandler(int)
/tmp/factorio-build-rWrArf/src/Util/CrashHandler.cpp (652): CrashHandler::SignalHandler(int)
0x73b0aac2f1cf
/tmp/factorio-build-rWrArf/src/Graphics/SpriteDrawOrder.cpp (219): unsigned int renderSpriteDrawOrderRange<RenderSpriteIdentity>(Pair<unsigned long, SpriteDrawOrder*> const*, Pair<unsigned long, SpriteDrawOrder*> const*, RenderSpriteIdentity&&)
/tmp/factorio-build-rWrArf/src/Graphics/SpriteDrawOrder.cpp (305): SpriteDrawOrder::renderRange(Pair<unsigned long, SpriteDrawOrder*> const*, Pair<unsigned long, SpriteDrawOrder*> const*)
/tmp/factorio-build-rWrArf/src/Graphics/SpriteDrawOrder.cpp (310): SpriteDrawOrder::renderSprites(SpriteDrawOrderVector const&)
/tmp/factorio-build-rWrArf/src/Graphics/DrawEngine.cpp (1197): DrawEngine::drawEntities(std::vector<DrawQueue const*, std::allocator<DrawQueue const*> > const&, RenderLayer::Enum, RenderLayer::Enum)
/tmp/factorio-build-rWrArf/src/Graphics/DrawEngine.cpp (262): DrawEngine::render(std::vector<SimpleBoundingBox, std::allocator<SimpleBoundingBox> > const*, GameRendererContainer&)
/tmp/factorio-build-rWrArf/src/Graphics/GameRenderer.cpp (231): GameRenderer::renderInternal(bool)
/tmp/factorio-build-rWrArf/src/Graphics/GameRenderer.cpp (184): GameRenderer::render()
/tmp/factorio-build-rWrArf/src/GameView.cpp (1769): GameView::render()
/tmp/factorio-build-rWrArf/src/Game.cpp (384): Game::render()
/tmp/factorio-build-rWrArf/src/MainLoop.cpp (1487): MainLoop::render()
/tmp/factorio-build-rWrArf/src/MainLoop.cpp (718): MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode)
/tmp/factorio-build-rWrArf/src/MainLoop.cpp (412): MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode)
/tmp/factorio-build-rWrArf/src/Main.cpp (1357): fmain(int, char**)
/tmp/factorio-build-rWrArf/src/Main.cpp (1379): main
0x73b0aac17e07
__libc_start_main
_start
0xffffffffffffffff
Stack trace logging done
133.822 Error CrashHandler.cpp:190: Map tick at moment of crash: 23514719
133.822 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
133.953 Error MessageDialog.cpp:53: Unable to show message dialog. SDL Error: [zenity reported error or failed to launch: 255]
133.953 Uploading log file
133.983 Info SystemUtil.cpp:871: Started /home/amoss/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio; trampoline PID: 11334
Re: [2.0.32] Crash on linux
That crash is already in different part of code, this is a hardware problem.