[2.0.15] Switch does not activate

Bugs that are actually features.
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yaim904
Long Handed Inserter
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[2.0.15] Switch does not activate

Post by yaim904 »

Hi, I don't know if this is happening to anyone else, but I'm reporting it in case it's not.

Today I tried to use the switches, to use them in my plans.

My idea is:
1. If the train is low on fuel, fetch more.
2. If the train is empty, go to a loading station.
3. If the unloading station is full, move to a waiting station.
4. If the unloading station has space, move to unload.

But for some reason the full train, with the unloading station occupied, is ignoring one of the waiting stations.

Copy and paste into a new map, and it works!!!, but not on the test map, I'm afraid it will happen in a game.

I show some pictures and attach the game to see if you know what is wrong.
Attachments
Captura de pantalla (80).png
Captura de pantalla (80).png (233.95 KiB) Viewed 183 times
Captura de pantalla (79).png
Captura de pantalla (79).png (236.72 KiB) Viewed 183 times
Captura de pantalla (78).png
Captura de pantalla (78).png (237.16 KiB) Viewed 183 times
Captura de pantalla (77).png
Captura de pantalla (77).png (238.23 KiB) Viewed 183 times
Captura de pantalla (76).png
Captura de pantalla (76).png (220.23 KiB) Viewed 183 times
Base standard YAIM.zip
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Genhis
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Re: [2.0.15] Switch does not activate

Post by Genhis »

Thanks for the report, I think this is not a bug. Two trains are waiting on each other because they want to swap stations. I remember reading a similar report but can't find it at the moment. You could add a "depo" interrupt where trains with destination full could go (https://www.factorio.com/blog/post/fff-389) or make sure you have at least one free station.
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