[2.0.32] Spoilage in production statistics

Things that has been reported already before.
PupkinVC
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[2.0.32] Spoilage in production statistics

Post by PupkinVC »

Spoilage from iron and copper bacteria (iron and copper ore) not represented in production statistics.
Yumako mash and Jelly to (Spoilage not present in production statistics).
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boskid
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Re: [2.0.32] Spoilage in production statistics

Post by boskid »

This is most likely going to get classified as Not a bug or as a Wont fix. Spoilage and item statistics limitation was already explained in viewtopic.php?p=658032#p658032 - items do not belong to any in game force and as such they do not know which statistics to update.
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Silari
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Re: [2.0.32] Spoilage in production statistics

Post by Silari »

boskid wrote: Mon Jan 27, 2025 8:24 pm This is most likely going to get classified as Not a bug or as a Wont fix. Spoilage and item statistics limitation was already explained in viewtopic.php?p=658032#p658032 - items do not belong to any in game force and as such they do not know which statistics to update.
Do items have any idea of what entity is currently holding them? If so, may be worth using the force of that entity for production statistics. Items on the ground I don't think have any info on who/what dropped them, but I wouldn't think most games enough of those for it to be an issue.
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Re: [2.0.32] Spoilage in production statistics

Post by Muche »

Silari wrote: Mon Jan 27, 2025 9:05 pm I wouldn't think most games enough of those for it to be an issue.
Until some time in the future when someone will try to make mod utilizing it and will submit a bug report about that loophole.
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