Improvements to Turret Priorities
Moderator: ickputzdirwech
Re: Improvements to Turret Priorities
Welcome to the forum.
The second one (shared groups of targets) could be done even now by setting those groups in a constant combinator and wiring them to turrets, with their Set priority list enabled.
Following that, the first one (blacklist) could be done by having one global group of all enemies, then a group of blacklisted enemies (negative values of signals).
As turrets ignore negative signals, they will set their priority targets to only positive signals, effectively blacklisting those negative ones.
The second one (shared groups of targets) could be done even now by setting those groups in a constant combinator and wiring them to turrets, with their Set priority list enabled.
Following that, the first one (blacklist) could be done by having one global group of all enemies, then a group of blacklisted enemies (negative values of signals).
As turrets ignore negative signals, they will set their priority targets to only positive signals, effectively blacklisting those negative ones.