Game randomly crashing even on start game - NO MATTER WHAT I DO - ALWAYS OTHER ISSUE

Anything that prevents you from playing the game properly. Do you have issues playing for the game, downloading it or successfully running it on your computer? Let us know here.
TvujDeda
Burner Inserter
Burner Inserter
Posts: 13
Joined: Sat Dec 28, 2024 11:07 am
Contact:

Game randomly crashing even on start game - NO MATTER WHAT I DO - ALWAYS OTHER ISSUE

Post by TvujDeda »

Since latest updates, game is falling randomly always on different circumstances and in log is different issue, i dont know what to do anymore, its so BUGGY.
Here is log from startup crash and my save...Can anybody pls look at some of my issues, im running out of ideas now..

I also checked HW again and everything is stable....other games 100% stable....also tried to delete and reinstall game....deleted some support software...
Attachments
_autosave1.zip
(42.52 MiB) Downloaded 16 times
factorio-current.log
(26.04 KiB) Downloaded 12 times
TvujDeda
Burner Inserter
Burner Inserter
Posts: 13
Joined: Sat Dec 28, 2024 11:07 am
Contact:

Re: Game randomly crashing even on start game - NO MATTER WHAT I DO - ALWAYS OTHER ISSUE

Post by TvujDeda »

always when fire nuke .....

FAC1.jpg
FAC1.jpg (3.86 MiB) Viewed 490 times
Attachments
factorio-current.log
(20.43 KiB) Downloaded 9 times
User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 3454
Joined: Thu Dec 14, 2017 6:56 pm
Contact:

Re: Game randomly crashing even on start game - NO MATTER WHAT I DO - ALWAYS OTHER ISSUE

Post by boskid »

Given history of your posts, crashes happening everywhere and since noone else is able to reproduce any issues that you seem to be experiencing, i want you to make sure that the Intel i9-14900KS CPU is not defective. 13/14gen intel cpu fault is a real issue. In my case i had to RMA the 14900k cpu on my own and the crashes were happening everywhere (discord, slack, chrome, factorio, visual studio) while other pieces of software seemed to be not affected and it was the CPU at fault. You may need to go through Intel's support and they will tell you if you are eligible for an RMA replacement.
TvujDeda
Burner Inserter
Burner Inserter
Posts: 13
Joined: Sat Dec 28, 2024 11:07 am
Contact:

Re: Game randomly crashing even on start game - NO MATTER WHAT I DO - ALWAYS OTHER ISSUE

Post by TvujDeda »

boskid wrote: Thu Jan 23, 2025 5:27 pm Given history of your posts, crashes happening everywhere and since noone else is able to reproduce any issues that you seem to be experiencing, i want you to make sure that the Intel i9-14900KS CPU is not defective. 13/14gen intel cpu fault is a real issue. In my case i had to RMA the 14900k cpu on my own and the crashes were happening everywhere (discord, slack, chrome, factorio, visual studio) while other pieces of software seemed to be not affected and it was the CPU at fault. You may need to go through Intel's support and they will tell you if you are eligible for an RMA replacement.
seems that you are right...trying to replace in waranty now...ill let you know
TvujDeda
Burner Inserter
Burner Inserter
Posts: 13
Joined: Sat Dec 28, 2024 11:07 am
Contact:

Re: Game randomly crashing even on start game - NO MATTER WHAT I DO - ALWAYS OTHER ISSUE

Post by TvujDeda »

Different PC, same NUKE crash...
facorio1.jpg
facorio1.jpg (3.82 MiB) Viewed 403 times
Attachments
factorio-current.log
(13.26 KiB) Downloaded 6 times
TvujDeda
Burner Inserter
Burner Inserter
Posts: 13
Joined: Sat Dec 28, 2024 11:07 am
Contact:

Re: Game randomly crashing even on start game - NO MATTER WHAT I DO - ALWAYS OTHER ISSUE

Post by TvujDeda »

This worm doing it....is there some way to repair this stuff by myself?
Screenshot_1.jpg
Screenshot_1.jpg (1.73 MiB) Viewed 396 times
User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 3454
Joined: Thu Dec 14, 2017 6:56 pm
Contact:

Re: Game randomly crashing even on start game - NO MATTER WHAT I DO - ALWAYS OTHER ISSUE

Post by boskid »

If this save file is related to your previous crash from 126200 then the crash is caused by save file being not consistent. Without a save file provided i cannot tell you if its corrupted nor attempt fixing it. Is the _autosave1.zip from the original topic your latest save?
TvujDeda
Burner Inserter
Burner Inserter
Posts: 13
Joined: Sat Dec 28, 2024 11:07 am
Contact:

Re: Game randomly crashing even on start game - NO MATTER WHAT I DO - ALWAYS OTHER ISSUE

Post by TvujDeda »

boskid wrote: Thu Jan 23, 2025 9:16 pm If this save file is related to your previous crash from 126200 then the crash is caused by save file being not consistent. Without a save file provided i cannot tell you if its corrupted nor attempt fixing it. Is the _autosave1.zip from the original topic your latest save?
yes, autosave is latest and near place of crash.....also inside base is some weird buggy worms
User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 3454
Joined: Thu Dec 14, 2017 6:56 pm
Contact:

Re: Game randomly crashing even on start game - NO MATTER WHAT I DO - ALWAYS OTHER ISSUE

Post by boskid »

Well, this save file is heavily corrupted. There was definitely a corruption during saving causing a huge block of entities to be saved with incorrect positions:
01-24-2025, 10-35-19.png
01-24-2025, 10-35-19.png (178.39 KiB) Viewed 312 times
I also tried to list all the inconsistencies but there is so much stuff broken that i am not even trying to fix this save file:

Code: Select all

 498.167 Info Scenario.cpp:153: Map version 2.0.32-0
 504.406 Verbose Scenario.cpp:209: Loading level.dat finished: 6.238317 seconds.
 504.459 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={12.367, -23.016}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, -1] but was on chunk [-59, -33]
 504.459 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={10.867, -3.828}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, -1] but was on chunk [-59, -33]
 504.460 Warning ActiveEntitiesWhenEnemyIsAround.cpp:29: Entity [name=medium-worm-turret, type=turret(Turret), position={-10.402, 8.957}, force=enemy, surface=nauvis] corrupted: should be at chunk [-1, 0] but was on chunk [-59, -32]
 504.460 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={11.168, 36.348}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 1] but was on chunk [-59, -32]
 504.460 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={11.625, 32.496}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 1] but was on chunk [-59, -32]
 504.460 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={1.141, 30.762}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 0] but was on chunk [-59, -32]
 504.460 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-15.953, 42.855}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 1] but was on chunk [-59, -31]
 504.460 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-1.844, 55.742}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 1] but was on chunk [-59, -31]
 504.460 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-4.563, 57.078}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 1] but was on chunk [-59, -31]
 504.461 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-13.328, 67.035}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 2] but was on chunk [-59, -31]
 504.461 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-1.102, 60.789}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 1] but was on chunk [-59, -31]
 504.461 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-7.258, 67.137}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 2] but was on chunk [-59, -31]
 504.461 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={5.793, 99.883}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 3] but was on chunk [-59, -30]
 504.461 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-15.465, 92.395}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 2] but was on chunk [-59, -30]
 504.461 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={2.367, 97.555}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 3] but was on chunk [-59, -30]
 504.461 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={8.238, 72.801}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 2] but was on chunk [-59, -30]
 504.461 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-2.098, 75.391}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 2] but was on chunk [-59, -30]
 504.461 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-11.863, 81.316}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 2] but was on chunk [-59, -30]
 504.461 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-9.758, 82.273}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 2] but was on chunk [-59, -30]
 504.462 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-13.684, 79.727}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 2] but was on chunk [-59, -30]
 504.462 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={2.109, 83.645}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 2] but was on chunk [-59, -30]
 504.462 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-12.234, 91.652}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 2] but was on chunk [-59, -30]
 504.462 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={10.027, 96.059}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 3] but was on chunk [-59, -30]
 504.462 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-12.500, 100.164}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 3] but was on chunk [-59, -30]
 504.462 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={9.762, 115.598}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 3] but was on chunk [-59, -29]
 504.462 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={9.855, 116.738}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 3] but was on chunk [-59, -29]
 504.462 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-2.309, 108.176}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 3] but was on chunk [-59, -29]
 504.462 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-8.961, 103.813}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 3] but was on chunk [-59, -29]
 504.462 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-8.395, 111.480}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 3] but was on chunk [-59, -29]
 504.462 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-14.660, 112.457}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 3] but was on chunk [-59, -29]
 504.463 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={2.313, 116.938}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 3] but was on chunk [-59, -29]
 504.463 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-5.488, 129.277}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 4] but was on chunk [-59, -29]
 504.463 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={6.602, 128.477}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 4] but was on chunk [-59, -29]
 504.463 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={12.070, 154.258}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 4] but was on chunk [-59, -28]
 504.463 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-10.285, 151.480}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 4] but was on chunk [-59, -28]
 504.463 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={9.367, 156.715}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 4] but was on chunk [-59, -28]
 504.463 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={12.996, 189.879}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 5] but was on chunk [-59, -27]
 504.463 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-6.246, 196.336}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 6] but was on chunk [-59, -27]
 504.463 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-15.055, 167.547}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 5] but was on chunk [-59, -27]
 504.463 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={5.605, 169.188}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 5] but was on chunk [-59, -27]
 504.464 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={0.438, 178.383}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 5] but was on chunk [-59, -27]
 504.464 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-10.961, 172.793}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 5] but was on chunk [-59, -27]
 504.464 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-2.645, 184.992}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 5] but was on chunk [-59, -27]
 504.464 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={0.012, 180.703}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 5] but was on chunk [-59, -27]
 504.464 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={8.031, 184.668}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 5] but was on chunk [-59, -27]
 504.464 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={12.289, 191.289}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 5] but was on chunk [-59, -27]
 504.464 Warning ActiveEntitiesWhenEnemyIsAround.cpp:29: Entity [name=big-worm-turret, type=turret(Turret), position={-14.523, 220.805}, force=enemy, surface=nauvis] corrupted: should be at chunk [-1, 6] but was on chunk [-59, -26]
 504.465 Warning ActiveEntitiesWhenEnemyIsAround.cpp:29: Entity [name=medium-worm-turret, type=turret(Turret), position={-16.668, 227.813}, force=enemy, surface=nauvis] corrupted: should be at chunk [-1, 7] but was on chunk [-59, -26]
 504.465 Warning ActiveEntitiesWhenEnemyIsAround.cpp:29: Entity [name=big-worm-turret, type=turret(Turret), position={-11.555, 228.195}, force=enemy, surface=nauvis] corrupted: should be at chunk [-1, 7] but was on chunk [-59, -26]
 504.465 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-3.191, 197.234}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 6] but was on chunk [-59, -26]
 504.465 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-17.516, 206.973}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 6] but was on chunk [-59, -26]
 504.465 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={11.664, 201.867}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 6] but was on chunk [-59, -26]
 504.465 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-11.988, 203.559}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 6] but was on chunk [-59, -26]
 504.465 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={3.500, 199.867}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 6] but was on chunk [-59, -26]
 504.465 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={2.367, 207.430}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 6] but was on chunk [-59, -26]
 504.466 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-16.770, 207.160}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 6] but was on chunk [-59, -26]
 504.466 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={10.180, 207.395}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 6] but was on chunk [-59, -26]
 504.466 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-6.629, 207.363}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 6] but was on chunk [-59, -26]
 504.466 Warning ActiveEntities.cpp:26: Entity [name=big-biter, type=unit(Unit), position={-18.398, 232.414}, force=enemy, surface=nauvis] corrupted: should be at chunk [-1, 7] but was on chunk [-59, -25]
 504.466 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={13.211, 9.164}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 0] but was on chunk [-58, -32]
 504.466 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={13.133, 45.547}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 1] but was on chunk [-58, -31]
 504.468 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={0.000, 0.000}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 0] but was on chunk [-35, -14]
 504.470 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={2.035, 14.164}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 0] but was on chunk [-8, -40]
 504.470 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-10.387, 49.742}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 1] but was on chunk [-8, -39]
 504.470 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-7.301, 22.488}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 0] but was on chunk [-8, -39]
 504.471 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-2.051, 23.059}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 0] but was on chunk [-8, -39]
 504.471 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={4.324, 20.531}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 0] but was on chunk [-8, -39]
 504.471 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={6.219, 21.637}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 0] but was on chunk [-8, -39]
 504.471 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-11.414, 27.180}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 0] but was on chunk [-8, -39]
 504.471 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={7.930, 30.465}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 0] but was on chunk [-8, -39]
 504.471 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={3.203, 32.637}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 1] but was on chunk [-8, -39]
 504.471 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-6.402, 41.945}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 1] but was on chunk [-8, -39]
 504.471 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={0.758, 41.973}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 1] but was on chunk [-8, -39]
 504.471 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-20.871, 47.516}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 1] but was on chunk [-8, -39]
 504.471 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-19.348, 56.473}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 1] but was on chunk [-8, -38]
 504.471 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-14.957, 62.313}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 1] but was on chunk [-8, -38]
 504.472 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={4.250, 63.879}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 1] but was on chunk [-8, -38]
 504.472 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-2.953, 64.266}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 2] but was on chunk [-8, -38]
 504.472 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={5.570, 69.070}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 2] but was on chunk [-8, -38]
 504.472 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={8.223, 69.504}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 2] but was on chunk [-8, -38]
 504.472 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-14.410, 72.734}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 2] but was on chunk [-8, -38]
 504.472 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-17.645, 78.953}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 2] but was on chunk [-8, -38]
 504.472 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={0.324, 80.879}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 2] but was on chunk [-8, -38]
 504.472 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={8.383, 80.781}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 2] but was on chunk [-8, -38]
 504.472 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-5.438, 86.773}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 2] but was on chunk [-8, -37]
 504.473 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-12.723, 89.633}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 2] but was on chunk [-8, -37]
 504.473 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={2.781, 95.969}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 2] but was on chunk [-8, -37]
 504.473 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-10.848, 96.664}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 3] but was on chunk [-8, -37]
 504.473 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-8.668, 102.004}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 3] but was on chunk [-8, -37]
 504.473 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-8.473, 105.891}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 3] but was on chunk [-8, -37]
 504.473 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-2.410, 107.219}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 3] but was on chunk [-8, -37]
 504.473 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-12.180, 109.582}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 3] but was on chunk [-8, -37]
 504.473 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-8.348, 110.289}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 3] but was on chunk [-8, -37]
 504.473 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-15.348, 111.086}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 3] but was on chunk [-8, -37]
 504.473 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-15.984, 113.906}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 3] but was on chunk [-8, -37]
 504.473 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-18.348, 115.172}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 3] but was on chunk [-8, -36]
 504.474 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-11.820, 122.031}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 3] but was on chunk [-8, -36]
 504.474 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-11.637, 121.813}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 3] but was on chunk [-8, -36]
 504.474 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-7.227, 130.375}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 4] but was on chunk [-8, -36]
 504.474 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-22.367, 131.777}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 4] but was on chunk [-8, -36]
 504.474 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-15.586, 135.695}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 4] but was on chunk [-8, -36]
 504.474 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-11.367, 139.313}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 4] but was on chunk [-8, -36]
 504.474 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={0.977, 137.363}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 4] but was on chunk [-8, -36]
 504.474 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-10.559, 144.629}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 4] but was on chunk [-8, -36]
 504.474 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-21.336, 156.262}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 4] but was on chunk [-8, -35]
 504.474 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={3.340, 159.793}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 4] but was on chunk [-8, -35]
 504.475 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-20.703, 161.816}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 5] but was on chunk [-8, -35]
 504.475 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-8.344, 161.641}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 5] but was on chunk [-8, -35]
 504.475 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-11.402, 161.230}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 5] but was on chunk [-8, -35]
 504.475 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-7.348, 162.211}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 5] but was on chunk [-8, -35]
 504.475 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={4.180, 163.016}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 5] but was on chunk [-8, -35]
 504.475 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={6.844, 164.359}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 5] but was on chunk [-8, -35]
 504.475 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-11.887, 164.469}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 5] but was on chunk [-8, -35]
 504.475 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-1.539, 164.563}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 5] but was on chunk [-8, -35]
 504.475 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={5.445, 164.742}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 5] but was on chunk [-8, -35]
 504.475 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={1.320, 174.496}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 5] but was on chunk [-8, -35]
 504.475 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-22.297, 194.621}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 6] but was on chunk [-8, -34]
 504.475 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={5.563, 183.633}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 5] but was on chunk [-8, -34]
 504.476 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-2.563, 184.793}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 5] but was on chunk [-8, -34]
 504.476 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={2.375, 184.625}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 5] but was on chunk [-8, -34]
 504.476 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-8.281, 195.480}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 6] but was on chunk [-8, -34]
 504.476 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-13.234, 195.047}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 6] but was on chunk [-8, -34]
 504.476 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-1.641, 197.824}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 6] but was on chunk [-8, -34]
 504.476 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-21.051, 200.051}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 6] but was on chunk [-8, -34]
 504.476 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={5.320, 200.492}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 6] but was on chunk [-8, -34]
 504.476 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-19.742, 204.367}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 6] but was on chunk [-8, -34]
 504.476 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-5.207, 203.441}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 6] but was on chunk [-8, -34]
 504.476 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-20.719, 206.875}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 6] but was on chunk [-8, -34]
 504.477 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-5.070, 208.434}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 6] but was on chunk [-8, -34]
 504.477 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={6.996, 213.746}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 6] but was on chunk [-8, -33]
 504.477 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-8.805, 214.176}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 6] but was on chunk [-8, -33]
 504.477 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-5.621, 214.781}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 6] but was on chunk [-8, -33]
 504.477 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-15.051, 217.180}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 6] but was on chunk [-8, -33]
 504.477 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-18.766, 216.555}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 6] but was on chunk [-8, -33]
 504.477 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-0.793, 220.664}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 6] but was on chunk [-8, -33]
 504.477 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={3.234, 221.813}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 6] but was on chunk [-8, -33]
 504.477 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={6.473, 223.523}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 6] but was on chunk [-8, -33]
 504.477 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-19.152, 225.973}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 7] but was on chunk [-8, -33]
 504.477 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-14.695, 225.898}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 7] but was on chunk [-8, -33]
 504.478 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={0.094, 223.305}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 6] but was on chunk [-8, -33]
 504.478 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-3.086, 233.281}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 7] but was on chunk [-8, -33]
 504.478 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-9.484, 235.902}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 7] but was on chunk [-8, -33]
 504.478 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-19.383, 234.492}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 7] but was on chunk [-8, -33]
 504.478 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-17.348, 238.121}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 7] but was on chunk [-8, -33]
 504.478 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-10.504, 241.602}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 7] but was on chunk [-8, -33]
 504.478 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-6.461, 242.527}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 7] but was on chunk [-8, -32]
 504.478 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-12.539, 247.434}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 7] but was on chunk [-8, -32]
 504.478 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-14.258, 247.422}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 7] but was on chunk [-8, -32]
 504.478 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-11.199, 264.590}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 8] but was on chunk [-8, -32]
 504.478 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-20.266, 263.824}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 8] but was on chunk [-8, -32]
 504.479 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-10.469, 269.922}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 8] but was on chunk [-8, -32]
 504.479 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-6.578, 270.359}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 8] but was on chunk [-8, -32]
 504.479 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-13.207, 270.391}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 8] but was on chunk [-8, -32]
 504.479 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={7.879, 271.563}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 8] but was on chunk [-8, -32]
 504.479 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-14.285, 273.836}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 8] but was on chunk [-8, -32]
 504.479 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-20.199, 274.207}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 8] but was on chunk [-8, -31]
 504.479 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-1.199, 274.207}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 8] but was on chunk [-8, -31]
 504.479 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-19.199, 279.207}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 8] but was on chunk [-8, -31]
 504.479 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={3.801, 288.207}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 9] but was on chunk [-8, -31]
 504.481 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-14.199, 291.207}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 9] but was on chunk [-8, -31]
 504.482 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-15.199, 293.207}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 9] but was on chunk [-8, -31]
 504.482 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={5.801, 297.207}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 9] but was on chunk [-8, -31]
 504.482 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-4.199, 301.207}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 9] but was on chunk [-8, -31]
 504.482 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={0.801, 307.207}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 9] but was on chunk [-8, -30]
 504.483 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={1.801, 309.207}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 9] but was on chunk [-8, -30]
 504.483 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-0.199, 312.207}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 9] but was on chunk [-8, -30]
 504.483 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-2.199, 324.207}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 10] but was on chunk [-8, -30]
 504.483 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={1.801, 325.207}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 10] but was on chunk [-8, -30]
 504.483 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-19.199, 328.207}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 10] but was on chunk [-8, -30]
 504.483 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-3.199, 328.207}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 10] but was on chunk [-8, -30]
 504.483 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={3.801, 328.207}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 10] but was on chunk [-8, -30]
 504.483 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-21.199, 334.207}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 10] but was on chunk [-8, -30]
 504.483 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-15.199, 337.207}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 10] but was on chunk [-8, -30]
 504.483 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-9.199, 341.207}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 10] but was on chunk [-8, -29]
 504.483 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-16.199, 349.207}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 10] but was on chunk [-8, -29]
 504.484 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-14.199, 361.207}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 11] but was on chunk [-8, -29]
 504.484 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-13.199, 362.207}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 11] but was on chunk [-8, -29]
 504.484 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-17.199, 368.207}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 11] but was on chunk [-8, -29]
 504.484 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={7.801, 368.207}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 11] but was on chunk [-8, -29]
 504.484 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-6.563, 400.656}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 12] but was on chunk [-8, -28]
 504.484 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={6.352, 373.719}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 11] but was on chunk [-8, -28]
 504.484 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={2.656, 374.801}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 11] but was on chunk [-8, -28]
 504.484 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-6.719, 382.680}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 11] but was on chunk [-8, -28]
 504.484 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-5.582, 389.461}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 12] but was on chunk [-8, -28]
 504.484 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={0.738, 395.277}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 12] but was on chunk [-8, -28]
 504.484 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-12.711, 396.750}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 12] but was on chunk [-8, -28]
 504.485 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-4.117, 398.078}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 12] but was on chunk [-8, -28]
 504.485 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={4.680, 398.504}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 12] but was on chunk [-8, -28]
 504.485 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-21.973, 432.117}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 13] but was on chunk [-8, -27]
 504.485 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-19.738, 432.453}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 13] but was on chunk [-8, -27]
 504.485 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-3.699, 418.281}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 13] but was on chunk [-8, -27]
 504.485 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-4.141, 416.383}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 13] but was on chunk [-8, -27]
 504.485 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-18.391, 419.230}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 13] but was on chunk [-8, -27]
 504.485 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-10.105, 420.781}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 13] but was on chunk [-8, -27]
 504.486 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-4.172, 420.074}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 13] but was on chunk [-8, -27]
 504.486 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={5.516, 424.301}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 13] but was on chunk [-8, -27]
 504.486 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-10.527, 441.688}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 13] but was on chunk [-8, -26]
 504.486 Warning ActiveEntities.cpp:26: Entity [name=biter-spawner, type=unit-spawner(EnemySpawner), position={-2.699, 464.707}, force=enemy, surface=nauvis] corrupted: should be at chunk [-1, 14] but was on chunk [-8, -26]
 504.486 Warning ActiveEntitiesWhenEnemyIsAround.cpp:29: Entity [name=big-worm-turret, type=turret(Turret), position={-13.914, 474.891}, force=enemy, surface=nauvis] corrupted: should be at chunk [-1, 14] but was on chunk [-8, -25]
 504.486 Warning ActiveEntities.cpp:26: Entity [name=medium-spitter, type=unit(Unit), position={-10.699, 474.707}, force=enemy, surface=nauvis] corrupted: should be at chunk [-1, 14] but was on chunk [-8, -25]
 504.486 Warning ActiveEntities.cpp:26: Entity [name=spitter-spawner, type=unit-spawner(EnemySpawner), position={-7.699, 477.707}, force=enemy, surface=nauvis] corrupted: should be at chunk [-1, 14] but was on chunk [-8, -25]
 504.486 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={8.801, 53.207}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 1] but was on chunk [-7, -38]
 504.486 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={8.801, 202.141}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 6] but was on chunk [-7, -34]
 504.486 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={8.801, 305.207}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 9] but was on chunk [-7, -31]
 504.487 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={8.801, 430.168}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 13] but was on chunk [-7, -27]
 504.487 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={8.801, 417.207}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 13] but was on chunk [-7, -27]
 504.490 Warning ActiveEntities.cpp:26: Entity [name=big-biter, type=unit(Unit), position={27.938, -12.750}, force=enemy, surface=nauvis] corrupted: should be at chunk [0, -1] but was on chunk [29, -14]
 504.490 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={13.000, -3.000}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, -1] but was on chunk [31, 11]
 504.490 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={16.000, -2.000}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, -1] but was on chunk [31, 11]
 504.490 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={-3.000, 9.000}, force=<no>, surface=nauvis] corrupted: should be at chunk [-1, 0] but was on chunk [31, 12]
 504.491 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={8.000, 19.000}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 0] but was on chunk [31, 12]
 504.491 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={13.000, 29.000}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 0] but was on chunk [31, 12]
 504.491 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={4.000, 31.000}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 0] but was on chunk [31, 12]
 504.491 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={17.000, 98.000}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 3] but was on chunk [31, 15]
 504.491 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={11.000, 126.000}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 3] but was on chunk [31, 15]
 504.491 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={12.000, 135.000}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 4] but was on chunk [31, 16]
 504.491 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={9.000, 141.000}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 4] but was on chunk [31, 16]
 504.492 Warning ActiveEntitiesWhenEnemyIsAround.cpp:29: Entity [name=big-worm-turret, type=turret(Turret), position={-10.922, 161.477}, force=enemy, surface=nauvis] corrupted: should be at chunk [-1, 5] but was on chunk [31, 17]
 504.492 Warning ActiveEntitiesWhenEnemyIsAround.cpp:29: Entity [name=behemoth-worm-turret, type=turret(Turret), position={-9.273, 167.898}, force=enemy, surface=nauvis] corrupted: should be at chunk [-1, 5] but was on chunk [31, 17]
 504.492 Warning ActiveEntities.cpp:26: Entity [name=medium-spitter, type=unit(Unit), position={-11.500, 176.500}, force=enemy, surface=nauvis] corrupted: should be at chunk [-1, 5] but was on chunk [31, 17]
 504.492 Warning ActiveEntities.cpp:26: Entity [name=spitter-spawner, type=unit-spawner(EnemySpawner), position={-11.500, 179.500}, force=enemy, surface=nauvis] corrupted: should be at chunk [-1, 5] but was on chunk [31, 17]
 504.492 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={18.000, 10.000}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 0] but was on chunk [32, 12]
 504.492 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={18.000, 32.000}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 1] but was on chunk [32, 13]
 504.492 Warning ActiveEntities.cpp:26: Entity [name=fish, type=fish(Fish), position={18.000, 105.000}, force=<no>, surface=nauvis] corrupted: should be at chunk [0, 3] but was on chunk [32, 15]
 504.493 Warning ActiveEntities.cpp:26: Entity [name=small-stomper-pentapod, type=spider-unit(SpiderUnit), position={33.313, 254.938}, force=enemy, surface=gleba] corrupted: should be at chunk [1, 7] but was on chunk [9, 27]
 504.493 Warning ActiveEntities.cpp:26: Entity [name=gleba-spawner, type=unit-spawner(EnemySpawner), position={33.313, 254.938}, force=enemy, surface=gleba] corrupted: should be at chunk [1, 7] but was on chunk [9, 27]
 505.263 Warning MilitaryTarget.cpp:119: refreshNearbyForcesRegistration fault: [name=medium-worm-turret, type=turret(Turret), position={-10.402, 8.957}, force=enemy, surface=nauvis] is on chunk [-1, 0] which does not have military targets on it
 505.265 Warning MilitaryTarget.cpp:119: refreshNearbyForcesRegistration fault: [name=big-worm-turret, type=turret(Turret), position={-10.922, 161.477}, force=enemy, surface=nauvis] is on chunk [-1, 5] which does not have military targets on it
 505.265 Warning MilitaryTarget.cpp:119: refreshNearbyForcesRegistration fault: [name=spitter-spawner, type=unit-spawner(EnemySpawner), position={-11.500, 179.500}, force=enemy, surface=nauvis] is on chunk [-1, 5] which does not have military targets on it
 505.265 Warning MilitaryTarget.cpp:119: refreshNearbyForcesRegistration fault: [name=behemoth-worm-turret, type=turret(Turret), position={-9.273, 167.898}, force=enemy, surface=nauvis] is on chunk [-1, 5] which does not have military targets on it
 505.266 Warning MilitaryTarget.cpp:119: refreshNearbyForcesRegistration fault: [name=medium-spitter, type=unit(Unit), position={-11.500, 176.500}, force=enemy, surface=nauvis] is on chunk [-1, 5] which does not have military targets on it
 505.266 Warning MilitaryTarget.cpp:119: refreshNearbyForcesRegistration fault: [name=big-worm-turret, type=turret(Turret), position={-14.523, 220.805}, force=enemy, surface=nauvis] is on chunk [-1, 6] which does not have military targets on it
 505.266 Warning MilitaryTarget.cpp:119: refreshNearbyForcesRegistration fault: [name=big-biter, type=unit(Unit), position={-18.398, 232.414}, force=enemy, surface=nauvis] is on chunk [-1, 7] which does not have military targets on it
 505.267 Warning MilitaryTarget.cpp:119: refreshNearbyForcesRegistration fault: [name=medium-worm-turret, type=turret(Turret), position={-16.668, 227.813}, force=enemy, surface=nauvis] is on chunk [-1, 7] which does not have military targets on it
 505.267 Warning MilitaryTarget.cpp:119: refreshNearbyForcesRegistration fault: [name=big-worm-turret, type=turret(Turret), position={-11.555, 228.195}, force=enemy, surface=nauvis] is on chunk [-1, 7] which does not have military targets on it
 505.267 Warning MilitaryTarget.cpp:119: refreshNearbyForcesRegistration fault: [name=big-worm-turret, type=turret(Turret), position={-13.914, 474.891}, force=enemy, surface=nauvis] is on chunk [-1, 14] which does not have military targets on it
 505.267 Warning MilitaryTarget.cpp:119: refreshNearbyForcesRegistration fault: [name=medium-spitter, type=unit(Unit), position={-10.699, 474.707}, force=enemy, surface=nauvis] is on chunk [-1, 14] which does not have military targets on it
 505.267 Warning MilitaryTarget.cpp:119: refreshNearbyForcesRegistration fault: [name=spitter-spawner, type=unit-spawner(EnemySpawner), position={-7.699, 477.707}, force=enemy, surface=nauvis] is on chunk [-1, 14] which does not have military targets on it
 505.267 Warning MilitaryTarget.cpp:119: refreshNearbyForcesRegistration fault: [name=biter-spawner, type=unit-spawner(EnemySpawner), position={-2.699, 464.707}, force=enemy, surface=nauvis] is on chunk [-1, 14] which does not have military targets on it
 505.269 Warning MilitaryTarget.cpp:119: refreshNearbyForcesRegistration fault: [name=big-biter, type=unit(Unit), position={27.938, -12.750}, force=enemy, surface=nauvis] is on chunk [0, -1] which does not have military targets on it
 505.435 Warning MilitaryTarget.cpp:119: refreshNearbyForcesRegistration fault: [name=gleba-spawner, type=unit-spawner(EnemySpawner), position={33.313, 254.938}, force=enemy, surface=gleba] is on chunk [1, 7] which does not have military targets on it
 505.435 Warning MilitaryTarget.cpp:119: refreshNearbyForcesRegistration fault: [name=small-stomper-pentapod, type=spider-unit(SpiderUnit), position={33.313, 254.938}, force=enemy, surface=gleba] is on chunk [1, 7] which does not have military targets on it
 505.639 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
 505.639 Verbose BlueprintLibrary.cpp:59: Loaded external blueprint storage: playerIndex=65535, nextRecordID=0, timestamp=0, records={}
 505.756 Warning Chunk.cpp:390: On chunk [-59, -32] (surface nauvis) there is a MilitaryTarget (for entity [name=medium-worm-turret, type=turret(Turret), position={-10.402, 8.957}, force=enemy, surface=nauvis]) which is not registered on this chunk but on chunk [-1, 0] (surface nauvis)
 505.756 Warning Chunk.cpp:390: On chunk [-59, -26] (surface nauvis) there is a MilitaryTarget (for entity [name=big-worm-turret, type=turret(Turret), position={-14.523, 220.805}, force=enemy, surface=nauvis]) which is not registered on this chunk but on chunk [-1, 6] (surface nauvis)
 505.758 Warning Chunk.cpp:390: On chunk [-59, -26] (surface nauvis) there is a MilitaryTarget (for entity [name=medium-worm-turret, type=turret(Turret), position={-16.668, 227.813}, force=enemy, surface=nauvis]) which is not registered on this chunk but on chunk [-1, 7] (surface nauvis)
 505.758 Warning Chunk.cpp:390: On chunk [-59, -26] (surface nauvis) there is a MilitaryTarget (for entity [name=big-worm-turret, type=turret(Turret), position={-11.555, 228.195}, force=enemy, surface=nauvis]) which is not registered on this chunk but on chunk [-1, 7] (surface nauvis)
 505.758 Warning Chunk.cpp:390: On chunk [-59, -25] (surface nauvis) there is a MilitaryTarget (for entity [name=big-biter, type=unit(Unit), position={-18.398, 232.414}, force=enemy, surface=nauvis]) which is not registered on this chunk but on chunk [-1, 7] (surface nauvis)
 506.080 Warning Chunk.cpp:390: On chunk [-8, -26] (surface nauvis) there is a MilitaryTarget (for entity [name=biter-spawner, type=unit-spawner(EnemySpawner), position={-2.699, 464.707}, force=enemy, surface=nauvis]) which is not registered on this chunk but on chunk [-1, 14] (surface nauvis)
 506.080 Warning Chunk.cpp:390: On chunk [-8, -25] (surface nauvis) there is a MilitaryTarget (for entity [name=big-worm-turret, type=turret(Turret), position={-13.914, 474.891}, force=enemy, surface=nauvis]) which is not registered on this chunk but on chunk [-1, 14] (surface nauvis)
 506.080 Warning Chunk.cpp:390: On chunk [-8, -25] (surface nauvis) there is a MilitaryTarget (for entity [name=medium-spitter, type=unit(Unit), position={-10.699, 474.707}, force=enemy, surface=nauvis]) which is not registered on this chunk but on chunk [-1, 14] (surface nauvis)
 506.080 Warning Chunk.cpp:390: On chunk [-8, -25] (surface nauvis) there is a MilitaryTarget (for entity [name=spitter-spawner, type=unit-spawner(EnemySpawner), position={-7.699, 477.707}, force=enemy, surface=nauvis]) which is not registered on this chunk but on chunk [-1, 14] (surface nauvis)
 506.594 Warning UpdatableEntity.cpp:121: UpdatableEntity corrupted: [name=fish, type=fish(Fish), position={0.000, 0.000}, force=<no>, surface=nauvis] is registered on chunk [-35, -14] but should be on chunk [0, 0]
 506.600 Warning UpdatableEntity.cpp:121: UpdatableEntity corrupted: [name=fish, type=fish(Fish), position={-11.414, 27.180}, force=<no>, surface=nauvis] is registered on chunk [-8, -39] but should be on chunk [-1, 0]
 506.601 Warning UpdatableEntity.cpp:121: UpdatableEntity corrupted: [name=medium-worm-turret, type=turret(Turret), position={-10.402, 8.957}, force=enemy, surface=nauvis] is registered on chunk [-59, -32] but should be on chunk [-1, 0]
I am not going to attempt fixing this save file, it is just broken.
Rseding91
Factorio Staff
Factorio Staff
Posts: 14890
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: Game randomly crashing even on start game - NO MATTER WHAT I DO - ALWAYS OTHER ISSUE

Post by Rseding91 »

TvujDeda wrote: Thu Jan 23, 2025 4:10 pm Since latest updates, game is falling randomly always on different circumstances and in log is different issue, i dont know what to do anymore, its so BUGGY.
Here is log from startup crash and my save...Can anybody pls look at some of my issues, im running out of ideas now..

I also checked HW again and everything is stable....other games 100% stable....also tried to delete and reinstall game....deleted some support software...
Even if you think your hardware is stable, it’s not. The fact your save file is this corrupt says 100% that it has failed. No stable system corrupts that much memory in that many different ways.

What you can do is RMA the cpu and run a more stressful memory test to see if any of your RAM failed (after the new CPU).

Failing to do that, it will just keep corrupting things even if you make a new save.
If you want to get ahold of me I'm almost always on Discord.
TvujDeda
Burner Inserter
Burner Inserter
Posts: 13
Joined: Sat Dec 28, 2024 11:07 am
Contact:

Re: Game randomly crashing even on start game - NO MATTER WHAT I DO - ALWAYS OTHER ISSUE

Post by TvujDeda »

Well, after some checking and discussion with some friends, even installing win11 wouldnt save it..... i returned back CPU in waranty, sold MB and changed it for Ryzen 7 9800x3d.
Now everything runs silky smooth...Going to test Factorio again now.

Ill start new game, thank you for your support and advices, i appreciate it! ;)
TvujDeda
Burner Inserter
Burner Inserter
Posts: 13
Joined: Sat Dec 28, 2024 11:07 am
Contact:

Re: Game randomly crashing even on start game - NO MATTER WHAT I DO - ALWAYS OTHER ISSUE

Post by TvujDeda »

No issues after rebuilt, every crash and save corruption is done by bad CPU or other HW as you said...now everything is 100% stable! Thanks guys!
Post Reply

Return to “Technical Help”