Train Station should be allowed to change name by circuit

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

Ryudo
Manual Inserter
Manual Inserter
Posts: 3
Joined: Sat Nov 02, 2024 11:39 pm
Contact:

Train Station should be allowed to change name by circuit

Post by Ryudo »

I would like to change station name with circuit. Just like train "interrupt" change name of destination by condition.
eugenekay
Filter Inserter
Filter Inserter
Posts: 577
Joined: Tue May 15, 2018 2:14 am
Contact:

Re: Train Station should be allowed to change name by circuit

Post by eugenekay »

While not actually changing the name of the "Train Stop" entity itself, you can sort of implement support for multiple Products within a long Rail Block / Station group by using some Combinator Contraption magic:
screenshot-tick-16038423.png
screenshot-tick-16038423.png (713.48 KiB) Viewed 517 times


This setup waits until there are at least 1,000 Items in the Yellow Storage Chest (plus 1,000 in the Blue Requester Chest) to Enable a Stop. Then it uses the Train ID to Enable the correct Bulk Inserter to load items, until the Train gets full (or bored) and leaves, making room for the next train. This type of setup could be adapted to work for a Passive Provider Chest in a similar manner.

Disadvantages:
- Un/loading has to take place along only one side of the rail.
- Circuit magic is needed
- No Limit is set in this blueprint.


Good Luck!
Post Reply

Return to “Ideas and Suggestions”