Currently all the clouds and their data seems to be assembled in the data stage and is inaccessible at runtime. I want to access it to determine which part of a surface's xy coordinate plane is currently under the clouds' shadows, but without any data other than wind speed its practically impossible.
I initially thought If I had the constructed sprite of the clouds I could manage it, but excluding that maybe I could accomplish this using all the data generated for the planets' CloudsEffectProperties but thats also a stretch. I had a brief convo in the discord's mod help channel but it was concluded that without an API change it'd be impossible.
