I agree. I initially tried to collect all spoliage on belts and distrbute all nutrients on belts, and it was a nightmare. Maybe I'll try again once my Gleba base gets *massive*, but not until then. Just making space to put the inserters/belts at each biochamber makes designing an all belt Gleba base very complicated.Jay_Raynor wrote: Thu Jan 23, 2025 2:28 am I also don't understand why people refuse bots as a potential easy solution if they feel unable to solve the issue with belts. Literally all biochamber processes are ridiculously simple using the basic block of a biochamber, bulk inserter with requester, fast inserter with active provider, and maybe a fast inserter passing active to requester for something like advanced bacteria cultivation. The active provider takes care of spoilage just as easily as equipping every one with a dedicated spoilage belt or using filtered splitters.
For now, I've got blue chests distributing my nutrients and purple chests getting rid of my spoilage.



 ), too. The belt setup for a minimal Gleba base (just enough for rocket parts and not quite functional yet AgroScience line), is indeed complicated. Looks more like spaghetti than streamlined. Got my robots ready, but worried about the power drain. Fuel for the boilers is another (fragile) production line. Good thing that the stuff you need grows on trees
), too. The belt setup for a minimal Gleba base (just enough for rocket parts and not quite functional yet AgroScience line), is indeed complicated. Looks more like spaghetti than streamlined. Got my robots ready, but worried about the power drain. Fuel for the boilers is another (fragile) production line. Good thing that the stuff you need grows on trees  

