[2.0.32] Crash in main menu (renderSpriteDrawOrderRange)

Place for things which are bugs but we have no idea how to solve them. Things related to hardware, libraries, strange setups, etc.
Tinozaure
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[2.0.32] Crash in main menu (renderSpriteDrawOrderRange)

Post by Tinozaure »

Code: Select all

0.001 2025-01-25 15:27:27; Factorio 2.0.32 (build 81349, win64, steam, space-age)
   0.001 Operating system: Windows 11 (build 22631) 
   0.000 Initializing Steam API.
   0.001 Program arguments: "E:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.001 Config path: C:/Users/sfout/AppData/Roaming/Factorio/config/config.ini
   0.001 Read data path: E:/SteamLibrary/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/sfout/AppData/Roaming/Factorio [247112/1906901MB]
   0.001 Binaries path: E:/SteamLibrary/steamapps/common/Factorio/bin
   0.045 System info: [CPU: AMD Ryzen 7 3800X 8-Core Processor, 16 cores, RAM: 12160/32681 MB, page: 15764/34729 MB, virtual: 4353/134217727 MB, extended virtual: 0 MB]
   0.064 Memory info:
   0.064  [0]: G Skill Intl F4-3600C17-16GTZKW 16384 MB 2133 MHz 1.2 v
   0.064  [1]: G Skill Intl F4-3600C17-16GTZKW 16384 MB 2133 MHz 1.2 v
   0.093 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
   0.409 Video driver: windows
   0.409 Available displays: 2
   0.409  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3070 {0x05, [0,0], 1920x1080, 32bit, 60Hz}
   0.410  [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3070 {0x01, [1920,0], 1920x1080, 32bit, 60Hz}
   0.463 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   0.626 Initialised Direct3D[0]: NVIDIA GeForce RTX 3070; id: 10de-2484; driver: nvldumdx.dll 32.0.15.6614
   0.626   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.626   [Local Video Memory] Budget: 7250MB, CurrentUsage: 7MB, Reservation: 0/3753MB
   0.626   [Non-Local Vid.Mem.] Budget: 15572MB, CurrentUsage: 0MB, Reservation: 0/7914MB
   0.626   Tiled resources: Tier 2
   0.626   Unified Memory Architecture: No
   0.626   BGR 565 Supported: Yes
   0.626   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.627 Graphics settings preset: very-high
   0.627   Dedicated video memory size 8018 MB
   0.710 Desktop composition is active.
   0.710 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   0.710                   [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
   0.752 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   0.976 Joystick device connected: instance: 0, Xbox One Controller
   0.977 Game controller connected: instance: 0, Xbox One Controller, Xbox One Controller
   1.809 SteelSeries GameSense Controller initialized.
   1.853 Info ModManager.cpp:444: FeatureFlag expansion-shaders = true
   1.853 Info ModManager.cpp:444: FeatureFlag freezing = true
   1.853 Info ModManager.cpp:444: FeatureFlag quality = true
   1.853 Info ModManager.cpp:444: FeatureFlag rail-bridges = true
   1.853 Info ModManager.cpp:444: FeatureFlag segmented-units = true
   1.853 Info ModManager.cpp:444: FeatureFlag space-travel = true
   1.853 Info ModManager.cpp:444: FeatureFlag spoiling = true
   1.898 Loading mod core 0.0.0 (data.lua)
   2.066 Loading mod base 2.0.32 (data.lua)
   4.318 Loading mod elevated-rails 2.0.32 (data.lua)
   4.703 Loading mod quality 2.0.32 (data.lua)
   4.955 Loading mod space-age 2.0.32 (data.lua)
  10.834 Loading mod base 2.0.32 (data-updates.lua)
  10.875 Loading mod quality 2.0.32 (data-updates.lua)
  10.907 Loading mod space-age 2.0.32 (data-updates.lua)
  11.075 Checksum for core: 544741660
  11.075 Checksum of base: 183736295
  11.075 Checksum of elevated-rails: 2106445898
  11.075 Checksum of quality: 3925140030
  11.075 Checksum of space-age: 3216343430
  11.626 Prototype list checksum: 3046732054
  11.691 Loading sounds...
  26.663 Info PlayerData.cpp:68: Local player-data.json unavailable
  26.663 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1737671537
  26.703 Post-data load graphics options: [Light occlusion: YES]
  27.097 Initial atlas bitmap size is 16384
  27.124 Created an atlas bitmap (size 16384x16356) [none]
  27.144 Created an atlas bitmap (size 16384x16384) [none]
  27.171 Created an atlas bitmap (size 16384x16384) [none]
  27.172 Created an atlas bitmap (size 16384x14912) [none]
  27.178 Created an atlas bitmap (size 16384x16384) [low-object]
  27.178 Created an atlas bitmap (size 4096x1312) [low-object]
  27.179 Created an atlas bitmap (size 16384x13440) [corpse-decay]
  27.179 Created an atlas bitmap (size 16384x8392) [decal]
  27.180 Created an atlas bitmap (size 16384x5596) [none]
  27.180 Created an atlas bitmap (size 1676x79) [not-compressed]
  27.180 Created an atlas bitmap (size 16384x4208) [mipmap, linear-minification, linear-magnification, linear-mip-level]
  27.181 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
  27.189 Created an atlas bitmap (size 16384x16352) [terrain, mipmap, linear-minification, linear-mip-level]
  27.190 Created an atlas bitmap (size 16384x4944) [terrain, mipmap, linear-minification, linear-mip-level]
  27.190 Created an atlas bitmap (size 8192x4144) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
  27.190 Created an atlas bitmap (size 8192x2576) [mipmap]
  27.190 Created an atlas bitmap (size 2048x1520) [mipmap]
  27.191 Created an atlas bitmap (size 4096x3152) [mipmap]
  27.191 Created an atlas bitmap (size 4096x3152) [mipmap]
  27.191 Created an atlas bitmap (size 4096x3152) [mipmap]
  27.192 Created an atlas bitmap (size 8192x3808) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  27.193 Created an atlas bitmap (size 16384x6120) [alpha-mask]
  27.221 Created an atlas bitmap (size 16384x16376) [shadow, linear-magnification, alpha-mask]
  27.227 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask]
  27.227 Created an atlas bitmap (size 16384x7472) [shadow, linear-magnification, alpha-mask]
  27.227 Created an atlas bitmap (size 8192x3952) [shadow, mipmap, linear-magnification, alpha-mask]
  27.228 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  27.228 Loading 3D bitmaps.
  27.368 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  27.395 Parallel sprite loader initialized (threads: 15, bitmaps: 8233)
  51.399 Sprites loaded
  51.452 Generated mipmaps (4) for atlas [4] of size 16384x16384   
  51.463 Generated mipmaps (4) for atlas [5] of size 4096x1312   
  51.479 Generated mipmaps (3) for atlas [10] of size 16384x4208   
  51.496 Generated mipmaps (3) for atlas [11] of size 4096x3104   
  51.534 Generated mipmaps (3) for atlas [12] of size 16384x16352   
  51.545 Generated mipmaps (3) for atlas [13] of size 16384x4944   
  51.561 Generated mipmaps (3) for atlas [14] of size 8192x4144   
  51.611 Generated mipmaps (3) for atlas [15] of size 8192x2576   
  51.622 Generated mipmaps (3) for atlas [16] of size 2048x1520   
  51.639 Generated mipmaps (3) for atlas [17] of size 4096x3152   
  51.675 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  51.685 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  51.702 Generated mipmaps (5) for atlas [20] of size 8192x3808   
  51.719 Generated mipmaps (3) for atlas [25] of size 8192x3952   
  51.750 Custom mipmaps uploaded (3189)
  51.776 Video memory usage: 3586.87 MB (Atlases: 3455.63 MB, Textures: 131.24 MB)
  52.241 Factorio initialised
  52.245 Steam Storage Quota: 23761/23841
3986.319 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Util\CrashHandler.cpp(654): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp(219): _seh_filter_exe
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(304): `__scrt_common_main_seh'::`1'::filt$0
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp(389): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFA099543F)
00007FFFA099543F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFA090E886)
00007FFFA090E886 (ntdll): (filename not available): RtlFindCharInUnicodeString
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFA099443E)
00007FFFA099443E (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Graphics\SpriteDrawOrder.cpp(219): renderSpriteDrawOrderRange<RenderSpriteIdentity>
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Graphics\DrawEngine.cpp(1577): DrawEngine::mergeSortedRowsAndDrawEntities
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Graphics\DrawEngine.cpp(1191): DrawEngine::drawEntities
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Graphics\DrawEngine.cpp(273): DrawEngine::render
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Graphics\GameRenderer.cpp(233): GameRenderer::renderInternal
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Graphics\GameRenderer.cpp(184): GameRenderer::render
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Gui\GameViewWidgetLogic.cpp(92): GameViewWidgetLogic::renderGameView
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Gui\SimulationWidget.cpp(230): SimulationWidget::paintComponent
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\libraries\Agui\Widget\Widget.cpp(1812): agui::Widget::recursivePaintChildrenInternal
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\libraries\Agui\Widget\Widget.cpp(1796): agui::Widget::recursivePaintChildren
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\libraries\Agui\DrawCulledChildren.hpp(17): agui::drawCulledChildren<`agui::Widget::recursivePaintChildrenInternal'::`7'::<lambda_1> >
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\libraries\Agui\Widget\Widget.cpp(1818): agui::Widget::recursivePaintChildrenInternal
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\libraries\Agui\Widget\Widget.cpp(1787): agui::Widget::recursivePaintChildren
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\libraries\Agui\Gui.cpp(913): agui::Gui::render
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Graphics\GuiRenderer.cpp(71): GuiRenderer::prepare
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\MainLoop.cpp(1146): MainLoop::prepare
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\MainLoop.cpp(708): MainLoop::mainLoopStep
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\MainLoop.cpp(412): MainLoop::run
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Main.cpp(1357): fmain
C:\Users\build\AppData\Local\Temp\factorio-build-ZDK82g\src\Main.cpp(1379): wmain
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFF9FA1259D)
00007FFF9FA1259D (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFFA094AF38)
00007FFFA094AF38 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
3988.890 Info CrashHandler.cpp:318: Executable CRC: 3191260255
3988.890 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
5838.925 Uploading log file
5838.948 Error CrashHandler.cpp:270: Heap validation: success.
5838.949 Creating crash dump.
5839.199 CrashDump success
Tinozaure
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Posts: 2
Joined: Sat Jan 25, 2025 4:07 pm
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Re: Crash in startup screen with Space Age latest release from Steam

Post by Tinozaure »

Soory for not giving much details.

I launched the game then got something else to do and when I came back I saw the crash popup and sound was looping.

Running windows 11 Home Ed with all patches except the 24H2.
Loewchen
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Global Moderator
Posts: 9908
Joined: Wed Jan 07, 2015 5:53 pm
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Re: [2.0.32] Crash in main menu (renderSpriteDrawOrderRange)

Post by Loewchen »

Looks like unstable hardware, see 114778. If you find a way to reproduce it let us know.
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