[raiguard] [2.0.10][Linux] Game crash when AFK in Wayland

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
OADINC
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Burner Inserter
Posts: 14
Joined: Wed Jun 02, 2021 6:20 am
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[raiguard] [2.0.10][Linux] Game crash when AFK in Wayland

Post by OADINC »

Hi all,
first of I'm loving Space Age so far.

I was hosting my save and went AFK for a few minutes, when I came back, my screen had locked and after logging in I found it had crashed.
Now due to me being AFK I don't know if it crashed due to the screen locking (al tough I'm pretty sure Factorio would keep my desktop awake) or if it crashed due to something else and then locked.

I'm on Fedora 40 Linux using Wayland.
If you need any more information feel free to ask.

I've not been able to reproduce it again so far.

EDIT:
I left my pc AFK again and it happend again, unfortunately I missed it happening. I've added the new save and log file.

EDIT 2:
I have since left my pc AFK 2 times whilst in a discord call and having players in my game, for about the same time and it didn't crash.
I have since also watched my pc lock twice (due to time out) and Factorio didn't crash.

I'm not quite sure what I could test next. But I will gladly try and help.

Code: Select all

   0.000 2024-10-26 16:27:15; Factorio 2.0.11 (build 79682, linux64, steam, space-age)
   0.000 Operating system: Linux
   0.000 Initializing Steam API.
   0.000 Program arguments: "/home/oliver/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio" 
   0.000 Config path: /home/oliver/.factorio/config/config.ini
   0.000 Read data path: /home/oliver/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/Factorio/data
   0.000 Write data path: /home/oliver/.factorio [1543582/1951874MB]
   0.000 Binaries path: /home/oliver/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/Factorio/bin
   0.010 System info: [CPU: AMD Ryzen 5 5600X 6-Core Processor, 12 cores, RAM: 31985 MB]
   0.010 Environment: DISPLAY=:0 WAYLAND_DISPLAY=wayland-0 DESKTOP_SESSION=gnome XDG_SESSION_DESKTOP=gnome XDG_CURRENT_DESKTOP=GNOME SDL_VIDEODRIVER=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
   0.072 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 1] [Special: lmw] [Lang: en]
   0.129 Video driver: wayland
   0.129 Available displays: 3
   0.129  [0]: GIGA-BYTE TECHNOLOGY CO., LTD. 34" - {[2560,0], 3440x1440, SDL_PIXELFORMAT_RGB888, 144Hz}
   0.129  [1]: LG Electronics 27" - {[0,0], 2560x1440, SDL_PIXELFORMAT_RGB888, 144Hz}
   0.129  [2]: Avolites Ltd 15" - {[3362,1440], 1920x1080, SDL_PIXELFORMAT_RGB888, 60Hz}
   0.210 Initialised OpenGL:[1] AMD Radeon RX 6800 (radeonsi, navi21, LLVM 17.0.6, DRM 3.57, 6.10.12-200.fc40.x86_64); driver: 4.6 (Core Profile) Mesa 24.2.5 (git-3b9fcb7e4d)
   0.210   [Extensions] s3tc:yes; KHR_debug:yes; ARB_clear_texture:yes, ARB_copy_image:yes, ARB_pipeline_statistics_query:yes, ARB_gl_spirv:yes, ARB_ES2_compatibility:yes
   0.210   [Version] 4.6
   0.210 Graphics settings preset: very-high
   0.210   Dedicated video memory size 16384 MB
   0.246 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   0.246                   [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   0.251 Warning SoundInterfaceSDL.cpp:139: Initializing SDL audio subsystem failed: Pipewire: Failed to connect hotplug detection context (112)
   0.251 Preferred audio driver is set to "pipe-wire". Ignoring...
   0.766 [Audio] Driver:pulseaudio, Device:Default device, Depth:16, Channels:2, Frequency:44100
   0.904 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
   0.904 Info ModManager.cpp:434: FeatureFlag freezing = true
   0.904 Info ModManager.cpp:434: FeatureFlag quality = true
   0.904 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
   0.904 Info ModManager.cpp:434: FeatureFlag segmented-units = true
   0.904 Info ModManager.cpp:434: FeatureFlag space-travel = true
   0.904 Info ModManager.cpp:434: FeatureFlag spoiling = true
   0.907 Loading mod core 0.0.0 (data.lua)
   0.920 Loading mod base 2.0.11 (data.lua)
   1.051 Loading mod elevated-rails 2.0.11 (data.lua)
   1.069 Loading mod quality 2.0.11 (data.lua)
   1.078 Loading mod space-age 2.0.11 (data.lua)
   1.249 Loading mod base 2.0.11 (data-updates.lua)
   1.257 Loading mod quality 2.0.11 (data-updates.lua)
   1.270 Loading mod space-age 2.0.11 (data-updates.lua)
   1.342 Checksum for core: 1043092351
   1.342 Checksum of base: 708330460
   1.342 Checksum of elevated-rails: 1891730324
   1.342 Checksum of quality: 4264147466
   1.342 Checksum of space-age: 4032004066
   1.647 Prototype list checksum: 124222065
   1.686 Loading sounds...
   2.162 Info PlayerData.cpp:68: Local player-data.json unavailable
   2.162 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1729897391
   2.345 Crop bitmaps.
   2.347 Parallel sprite loader initialized (threads: 12, bitmaps: 8227)
  14.670 Initial atlas bitmap size is 16384
  14.681 Created an atlas bitmap (size 16384x16356) [none]
  14.695 Created an atlas bitmap (size 16384x16376) [none]
  14.714 Created an atlas bitmap (size 16384x16384) [none]
  14.715 Created an atlas bitmap (size 16384x15420) [none]
  14.715 Created an atlas bitmap (size 16384x8392) [decal]
  14.719 Created an atlas bitmap (size 16384x16384) [low-object]
  14.719 Created an atlas bitmap (size 4096x1376) [low-object]
  14.719 Created an atlas bitmap (size 16384x13456) [corpse-decay]
  14.719 Created an atlas bitmap (size 16384x5596) [none]
  14.719 Created an atlas bitmap (size 1676x79) [not-compressed]
  14.719 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level]
  14.725 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
  14.726 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
  14.726 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
  14.726 Created an atlas bitmap (size 4096x3088) [smoke, mipmap, linear-minification, linear-magnification]
  14.726 Created an atlas bitmap (size 8192x2576) [mipmap]
  14.726 Created an atlas bitmap (size 2048x1520) [mipmap]
  14.726 Created an atlas bitmap (size 4096x3152) [mipmap]
  14.726 Created an atlas bitmap (size 4096x3152) [mipmap]
  14.727 Created an atlas bitmap (size 4096x3152) [mipmap]
  14.727 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  14.728 Created an atlas bitmap (size 16384x6120) [alpha-mask]
  14.743 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
  14.748 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
  14.748 Created an atlas bitmap (size 16384x8356) [shadow, linear-magnification, alpha-mask]
  14.748 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
  14.748 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  14.748 Loading 3D bitmaps.
  14.769 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  14.804 Parallel sprite loader initialized (threads: 11, bitmaps: 8227)
  33.155 Sprites loaded
  33.178 Generated mipmaps (4) for atlas [5] of size 16384x16384   
  33.179 Generated mipmaps (4) for atlas [6] of size 4096x1376   
  33.181 Generated mipmaps (3) for atlas [10] of size 8192x6096   
  33.184 Generated mipmaps (3) for atlas [11] of size 16384x16320   
  33.185 Generated mipmaps (3) for atlas [12] of size 16384x4832   
  33.185 Generated mipmaps (3) for atlas [13] of size 8192x3872   
  33.186 Generated mipmaps (3) for atlas [14] of size 4096x3088   
  33.207 Generated mipmaps (3) for atlas [15] of size 8192x2576   
  33.207 Generated mipmaps (3) for atlas [16] of size 2048x1520   
  33.208 Generated mipmaps (3) for atlas [17] of size 4096x3152   
  33.219 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  33.220 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  33.221 Generated mipmaps (5) for atlas [20] of size 8192x3792   
  33.223 Generated mipmaps (3) for atlas [25] of size 8192x2352   
  33.234 Custom mipmaps uploaded (3203)
  33.315 Factorio initialised
  33.339 Steam Storage Quota: 23199/23841
 497.888 Info ServerSynchronizer.cpp:20: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
 497.888 Info ServerMultiplayerManager.cpp:803: updateTick(18446744073709551615) changing state from(Ready) to(PreparedToHostGame)
 497.888 Info ServerMultiplayerManager.cpp:803: updateTick(18446744073709551615) changing state from(PreparedToHostGame) to(CreatingGame)
 497.888 Loading map /home/oliver/.factorio/saves/SPACE AGE.zip: 30111075 bytes.
 497.904 Loading level.dat: 74984090 bytes.
 497.907 Info Scenario.cpp:178: Map version 2.0.10-1
 499.456 Loading blueprint storage: Local timestamp 1729524247, Cloud timestamp 1729524247
 499.886 Loading script.dat: 1222 bytes.
 499.888 Checksum for script __level__/control.lua: 2463946943
 499.903 Info UDPSocket.cpp:32: Opening socket at (IP ADDR:({0.0.0.0:34197}))
 499.903 Hosting game at IP ADDR:({0.0.0.0:34197})
 499.903 Info HttpSharedState.cpp:55: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=6
 500.219 Info AuthServerConnector.cpp:108: Obtained serverPadlock for serverHash (PpUMA2v5jzTro8Ys4z4BkAW9oKJd0wRR) from the auth server.
 500.219 Info ServerMultiplayerManager.cpp:803: updateTick(12369139) changing state from(CreatingGame) to(InGame)
 500.229 Info GameActionHandler.cpp:4296: UpdateTick (12369139) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect) 
 500.486 Info SteamContext.cpp:540: Lobby created callback started.
 500.486 Info SteamContext.cpp:547: Lobby created succeeded.
 500.486 Info SteamContext.cpp:569: Lobby creation finished.
 500.486 Info SteamContext.cpp:577: Entered own lobby.
 747.915 Info AppManager.cpp:290: Saving to _autosave1 (non-blocking).
 748.013 Info AsyncScenarioSaver.cpp:162: Saving process PID: 1796
 748.770 Info ChildProcessAgent.cpp:61: Child 1796 exited with return value 0
 748.770 Uploaded files to cloud
 748.770 Info AppManager.cpp:291: Saving finished
1047.998 Info AppManager.cpp:290: Saving to _autosave2 (non-blocking).
1048.095 Info AsyncScenarioSaver.cpp:162: Saving process PID: 1887
1048.854 Info ChildProcessAgent.cpp:61: Child 1887 exited with return value 0
1048.854 Uploaded files to cloud
1048.854 Info AppManager.cpp:291: Saving finished
1348.082 Info AppManager.cpp:290: Saving to _autosave3 (non-blocking).
1348.173 Info AsyncScenarioSaver.cpp:162: Saving process PID: 1962
1348.956 Info ChildProcessAgent.cpp:61: Child 1962 exited with return value 0
1348.956 Uploaded files to cloud
1348.956 Info AppManager.cpp:291: Saving finished
1648.148 Info AppManager.cpp:290: Saving to _autosave1 (non-blocking).
1648.240 Info AsyncScenarioSaver.cpp:162: Saving process PID: 2039
1649.020 Info ChildProcessAgent.cpp:61: Child 2039 exited with return value 0
1649.020 Uploaded files to cloud
1649.020 Info AppManager.cpp:291: Saving finished
1948.215 Info AppManager.cpp:290: Saving to _autosave2 (non-blocking).
1948.314 Info AsyncScenarioSaver.cpp:162: Saving process PID: 2118
1949.129 Info ChildProcessAgent.cpp:61: Child 2118 exited with return value 0
1949.129 Uploaded files to cloud
1949.129 Info AppManager.cpp:291: Saving finished
2248.299 Info AppManager.cpp:290: Saving to _autosave3 (non-blocking).
2248.397 Info AsyncScenarioSaver.cpp:162: Saving process PID: 2193
2249.221 Info ChildProcessAgent.cpp:61: Child 2193 exited with return value 0
2249.221 Uploaded files to cloud
2249.221 Info AppManager.cpp:291: Saving finished
2548.382 Info AppManager.cpp:290: Saving to _autosave1 (non-blocking).
2548.471 Info AsyncScenarioSaver.cpp:162: Saving process PID: 2268
2549.273 Info ChildProcessAgent.cpp:61: Child 2268 exited with return value 0
2549.273 Uploaded files to cloud
2549.273 Info AppManager.cpp:291: Saving finished
2848.449 Info AppManager.cpp:290: Saving to _autosave2 (non-blocking).
2848.543 Info AsyncScenarioSaver.cpp:162: Saving process PID: 2350
2849.341 Info ChildProcessAgent.cpp:61: Child 2350 exited with return value 0
2849.341 Uploaded files to cloud
2849.341 Info AppManager.cpp:291: Saving finished
3148.515 Info AppManager.cpp:290: Saving to _autosave3 (non-blocking).
3148.617 Info AsyncScenarioSaver.cpp:162: Saving process PID: 2426
3149.410 Info ChildProcessAgent.cpp:61: Child 2426 exited with return value 0
3149.410 Uploaded files to cloud
3149.410 Info AppManager.cpp:291: Saving finished
3448.598 Info AppManager.cpp:290: Saving to _autosave1 (non-blocking).
3448.686 Info AsyncScenarioSaver.cpp:162: Saving process PID: 2504
3449.492 Info ChildProcessAgent.cpp:61: Child 2504 exited with return value 0
3449.492 Uploaded files to cloud
3449.492 Info AppManager.cpp:291: Saving finished
3748.665 Info AppManager.cpp:290: Saving to _autosave2 (non-blocking).
3748.756 Info AsyncScenarioSaver.cpp:162: Saving process PID: 2582
3749.666 Info ChildProcessAgent.cpp:61: Child 2582 exited with return value 0
3749.666 Uploaded files to cloud
3749.666 Info AppManager.cpp:291: Saving finished
4048.732 Info AppManager.cpp:290: Saving to _autosave3 (non-blocking).
4048.828 Info AsyncScenarioSaver.cpp:162: Saving process PID: 2659
4049.637 Info ChildProcessAgent.cpp:61: Child 2659 exited with return value 0
4049.637 Uploaded files to cloud
4049.637 Info AppManager.cpp:291: Saving finished
4348.816 Info AppManager.cpp:290: Saving to _autosave1 (non-blocking).
4348.910 Info AsyncScenarioSaver.cpp:162: Saving process PID: 2766
4349.738 Info ChildProcessAgent.cpp:61: Child 2766 exited with return value 0
4349.738 Uploaded files to cloud
4349.738 Info AppManager.cpp:291: Saving finished
4522.513 Info AppManagerStates.cpp:2050: Saving finished
4522.916 Info ServerMultiplayerManager.cpp:119: Disconnecting multiplayer connection.
4522.916 Info ServerMultiplayerManager.cpp:803: updateTick(12610406) changing state from(InGame) to(DisconnectingScheduled)
4522.930 Info ServerMultiplayerManager.cpp:803: updateTick(12610406) changing state from(DisconnectingScheduled) to(Disconnecting)
4522.946 Info ServerMultiplayerManager.cpp:803: updateTick(12610406) changing state from(Disconnecting) to(Disconnected)
4522.947 Info ServerMultiplayerManager.cpp:146: Quitting multiplayer connection.
4522.947 Info ServerMultiplayerManager.cpp:803: updateTick(12610406) changing state from(Disconnected) to(Closed)
4522.947 Info SteamContext.cpp:529: Leaving lobby...
4523.174 Info UDPSocket.cpp:233: Closing socket
4523.174 Info UDPSocket.cpp:263: Socket closed
4530.783 Info ServerSynchronizer.cpp:20: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
4530.783 Info ServerMultiplayerManager.cpp:803: updateTick(18446744073709551615) changing state from(Ready) to(PreparedToHostGame)
4530.783 Info ServerMultiplayerManager.cpp:803: updateTick(18446744073709551615) changing state from(PreparedToHostGame) to(CreatingGame)
4530.783 Loading map /home/oliver/.factorio/saves/SPACE AGE.zip: 29757007 bytes.
4530.792 Loading level.dat: 73052692 bytes.
4530.795 Info Scenario.cpp:178: Map version 2.0.11-3
4531.947 Loading blueprint storage: Local timestamp 1729524247, Cloud timestamp 1729524247
4531.947 Loading script.dat: 1222 bytes.
4531.950 Checksum for script __level__/control.lua: 2463946943
4531.963 Info UDPSocket.cpp:32: Opening socket at (IP ADDR:({0.0.0.0:34197}))
4531.963 Hosting game at IP ADDR:({0.0.0.0:34197})
4531.963 Info HttpSharedState.cpp:55: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=6
4532.280 Info AuthServerConnector.cpp:108: Obtained serverPadlock for serverHash (k6mijftzlhQXSal4i5axnI8hGDicT1H4) from the auth server.
4532.280 Info ServerMultiplayerManager.cpp:803: updateTick(12610380) changing state from(CreatingGame) to(InGame)
4532.287 Info GameActionHandler.cpp:4296: UpdateTick (12610380) processed PlayerJoinGame peerID(0) playerIndex(0) mode(connect) 
4532.547 Info SteamContext.cpp:540: Lobby created callback started.
4532.547 Info SteamContext.cpp:547: Lobby created succeeded.
4532.547 Info SteamContext.cpp:569: Lobby creation finished.
4532.547 Info SteamContext.cpp:577: Entered own lobby.
4659.281 Info AppManager.cpp:290: Saving to _autosave2 (non-blocking).
4659.384 Info AsyncScenarioSaver.cpp:162: Saving process PID: 2961
4660.160 Info ChildProcessAgent.cpp:61: Child 2961 exited with return value 0
4660.160 Uploaded files to cloud
4660.160 Info AppManager.cpp:291: Saving finished
4960.114 Info AppManager.cpp:290: Saving to _autosave3 (non-blocking).
4960.224 Info AsyncScenarioSaver.cpp:162: Saving process PID: 3068
4961.020 Info ChildProcessAgent.cpp:61: Child 3068 exited with return value 0
4961.020 Uploaded files to cloud
4961.020 Info AppManager.cpp:291: Saving finished
4997.611 Error CrashHandler.cpp:643: Received 6
Factorio crashed. Generating symbolized stacktrace, please wait ...
/tmp/factorio-build-wNHLhy/src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream
/tmp/factorio-build-wNHLhy/src/Util/StacktraceToStream.cpp (60): Util::printStacktraceToStream(WriteStream&)
/tmp/factorio-build-wNHLhy/src/Util/Logger.cpp (334): Logger::writeStacktrace(WriteStream*, StackTraceInfo*)
/tmp/factorio-build-wNHLhy/src/Util/Logger.cpp (379): Logger::logStacktrace(StackTraceInfo*)
/tmp/factorio-build-wNHLhy/src/Util/CrashHandler.cpp (183): CrashHandler::writeStackTrace(CrashHandler::CrashReason)
/tmp/factorio-build-wNHLhy/src/Util/CrashHandler.cpp (644): CrashHandler::commonSignalHandler(int)
/tmp/factorio-build-wNHLhy/src/Util/CrashHandler.cpp (652): CrashHandler::SignalHandler(int)
0x7feb69eb0e7f
__pthread_kill_implementation
gsignal
abort
__libc_message.cold
__libc_assert_fail
__pthread_mutex_lock_full
wl_proxy_destroy
/tmp/factorio-build-wNHLhy/GCC/FinalSteamReleasex64/generated-wayland-protocols/wayland-client-protocol.h (5680): wl_output_destroy
/tmp/factorio-build-wNHLhy/libraries/SDL2/src/video/wayland/SDL_waylandvideo.c (769): Wayland_free_display
/tmp/factorio-build-wNHLhy/libraries/SDL2/src/video/wayland/SDL_waylandvideo.c (898): display_remove_global
ffi_call_unix64
ffi_call_int
ffi_call
wl_closure_invoke.constprop.0
dispatch_event.isra.0
wl_display_dispatch_queue_pending
libdecor_plugin_gtk_dispatch
/tmp/factorio-build-wNHLhy/libraries/SDL2/src/video/wayland/SDL_waylandevents.c (363): Wayland_PumpEvents
/tmp/factorio-build-wNHLhy/libraries/SDL2/src/events/SDL_events.c (925): SDL_PumpEventsInternal
/tmp/factorio-build-wNHLhy/libraries/SDL2/src/events/SDL_events.c (1100): SDL_WaitEventTimeout
/tmp/factorio-build-wNHLhy/libraries/SDL2/src/events/SDL_events.c (967): SDL_PollEvent
/tmp/factorio-build-wNHLhy/src/Graphics/SDLWindow.cpp (951): WindowHandler::pollEvent(CompactDeque<Event>&, bool)
/tmp/factorio-build-wNHLhy/src/Graphics/SDLWindow.cpp (52): SDLWindow::pollEventInternal(bool)
/tmp/factorio-build-wNHLhy/src/Graphics/SDLWindow.cpp (57): SDLWindow::pollEvent(Event&)
/tmp/factorio-build-wNHLhy/src/GlobalContext.cpp (237): GlobalContext::nextEvent()
/tmp/factorio-build-wNHLhy/src/MainLoop.cpp (750): MainLoop::processEvents(bool)
/tmp/factorio-build-wNHLhy/src/MainLoop.cpp (603): MainLoop::prePrepare()
/tmp/factorio-build-wNHLhy/src/MainLoop.cpp (682): MainLoop::mainLoopStep(WorkerThread&, MainLoop::HeavyMode)
/tmp/factorio-build-wNHLhy/src/MainLoop.cpp (412): MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode)
/tmp/factorio-build-wNHLhy/src/Main.cpp (1325): fmain(int, char**)
/tmp/factorio-build-wNHLhy/src/Main.cpp (1347): main
__libc_start_call_main
__libc_start_main
_start
0xffffffffffffffff
Stack trace logging done
4999.128 Error CrashHandler.cpp:190: Map tick at moment of crash: 12638228
4999.128 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
6391.801 Info SystemUtil.cpp:877: Started /usr/bin/xdg-open; trampoline PID: 3260
6391.801 Uploading log file
6391.842 Info SystemUtil.cpp:877: Started /home/oliver/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/common/Factorio/bin/x64/factorio; trampoline PID: 3262
Attachments
factorio-current.log
[2] The log file of the crash.
(19.28 KiB) Downloaded 21 times
_autosave3.zip
[2] The latest save file.
(28.38 MiB) Downloaded 20 times
factorio-current.log
[1] The log file of the crash.
(19.85 KiB) Downloaded 24 times
_autosave1.zip
[1] The latest save file.
(27.94 MiB) Downloaded 19 times
Train go brrrrr
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raiguard
Factorio Staff
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Posts: 687
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Re: [raiguard] [2.0.10][Linux] Game crash when AFK in Wayland

Post by raiguard »

We have updated SDL in the time since you reported this. Can you test again and see if it still happens?
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OADINC
Burner Inserter
Burner Inserter
Posts: 14
Joined: Wed Jun 02, 2021 6:20 am
Contact:

Re: [raiguard] [2.0.10][Linux] Game crash when AFK in Wayland

Post by OADINC »

I'll try it later today or tomorrow and keep you updated with the results
Train go brrrrr
OADINC
Burner Inserter
Burner Inserter
Posts: 14
Joined: Wed Jun 02, 2021 6:20 am
Contact:

Re: [raiguard] [2.0.10][Linux] Game crash when AFK in Wayland

Post by OADINC »

Update, I've let it run AFK twice and it hasn't crashed yet. It might have been fixed allong the way. I'll keep testing in the mean time. But this is good news.
Train go brrrrr
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