Belt Storage ( spoilers )

Circuit-free solutions of basic factory-design to achieve optimal item-throughput.
Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices ...
Optimized production chains. Compact design.
Please provide blueprints!
Forum rules
Circuit-free solutions of basic factory-design to achieve optimal item-throughput
mmmPI
Smart Inserter
Smart Inserter
Posts: 3974
Joined: Mon Jun 20, 2016 6:10 pm
Contact:

Belt Storage ( spoilers )

Post by mmmPI »

Anyone like belt weaving ? It's not the most space efficient , but it still takes more than 10 minutes for the chunks to reach the end , maybe twice as that, i thought of them as guests in rollercoaster, " this storage belt is too long", it gets boring to watch them till the end except the first time where the perception of said time is impossible anyway due to the excitation, you know , like dominoes falling, if you made a mistake at one place it will stop, and it's to do again, err i mean it's easy to debug but it's a fail x) . Designing the spagetthi was a pleasure.

( only the spaggetthi, as shown on the picture with some imperfection left by remants of turrets and things)
6584_0452h54m47s_platform-12.jpg
6584_0452h54m47s_platform-12.jpg (412.73 KiB) Viewed 2373 times
Last edited by mmmPI on Mon Nov 11, 2024 8:01 pm, edited 1 time in total.
Gust
Burner Inserter
Burner Inserter
Posts: 18
Joined: Thu Nov 24, 2016 5:48 pm
Contact:

Re: Belt Storage ( spoilers )

Post by Gust »

That is fantastic. Would you mind sharing the blueprint?
mmmPI
Smart Inserter
Smart Inserter
Posts: 3974
Joined: Mon Jun 20, 2016 6:10 pm
Contact:

Re: Belt Storage ( spoilers )

Post by mmmPI »

Gust wrote: Mon Nov 11, 2024 6:18 pm That is fantastic. Would you mind sharing the blueprint?
Hey thanks ! i added the blueprint of the spagetthi in the previous post but i recommend you try one yourself, it's quite fun to do, searching for space efficiency a bit and at some point when it gets annoying just finishing with some symetry or little inefficencies to make it easy and the way you like
adam_bise
Filter Inserter
Filter Inserter
Posts: 504
Joined: Fri Jun 08, 2018 10:42 pm
Contact:

Re: Belt Storage ( spoilers )

Post by adam_bise »

Here's mine. It weighs in at just under 20 chunks per tile.
beltstor2.png
beltstor2.png (597.07 KiB) Viewed 322 times
User avatar
spiral_power
Fast Inserter
Fast Inserter
Posts: 193
Joined: Wed Oct 30, 2019 5:17 am
Contact:

Re: Belt Storage ( spoilers )

Post by spiral_power »

I would not use anything but green because of concerns about UPS deterioration due to belt splicing and since speed is critical to making SP.
For every 10 belts of promethium (600/s), there will be exactly one belt of biter egg (240/s).

My belt pattern is easily expandable.
1.png
1.png (3.34 MiB) Viewed 302 times
adam_bise
Filter Inserter
Filter Inserter
Posts: 504
Joined: Fri Jun 08, 2018 10:42 pm
Contact:

Re: Belt Storage ( spoilers )

Post by adam_bise »

Here is another, 25.5 chunks per tile. At 1200 tile usage in the BP (50/24). It holds 30574 chunks counting the 1 belt input and output. It does split a green into 2 reds and then merges back into a green.

It was originally smaller, but I wanted to see how well it expanded. It can be reduced or expanded vertically or horizontally.
beltstor3.png
beltstor3.png (1.17 MiB) Viewed 276 times
adam_bise
Filter Inserter
Filter Inserter
Posts: 504
Joined: Fri Jun 08, 2018 10:42 pm
Contact:

Re: Belt Storage ( spoilers )

Post by adam_bise »

Smaller version here at 7591 capacity / 26x14(364) = 20.85 chunks per tile.
beltstor4.png
beltstor4.png (625.33 KiB) Viewed 51 times
Post Reply

Return to “Mechanical Throughput Magic (circuit-free)”