Legendary electronic circuits 28/s

Circuit-free solutions of basic factory-design to achieve optimal item-throughput.
Involving: Belts (balancers, crossings), Inserters, Chests, Furnaces, Assembling Devices ...
Optimized production chains. Compact design.
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Circuit-free solutions of basic factory-design to achieve optimal item-throughput
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DaveMcW
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Legendary electronic circuits 28/s

Post by DaveMcW »

This design upgrades normal quality circuits into legendary circuits.

Input is 28 green circuits and 2.8 red circuits per second.
Output is 28 legendary green circuits and 2.8 legendary red circuits per second.

It is optimized for Processing Unit Productivity 13. At lower tech levels it has reduced yields.



circuit_upcycle.jpg
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waterBear
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Re: Legendary electronic circuits 28/s

Post by waterBear »

You're saying this thing converts common inputs to legendary outputs in a 1-to-1 ratio? How is that even possible? I am genuinely curious. Level 13 productivity gives you 2.8x the outputs per input, but recycling divides that by 4.

Edit: Added in the emag plant productivity.
Nidan
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Re: Legendary electronic circuits 28/s

Post by Nidan »

5 legendary prod modules add another +125%, pushing the total over the cap of +300% / x4.

This works for all recipes where you can reach the +300% prod cap and get the ingredients back by recycling.
waterBear
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Re: Legendary electronic circuits 28/s

Post by waterBear »

Nidan wrote: Wed Jan 22, 2025 7:12 pm 5 legendary prod modules add another +125%, pushing the total over the cap of +300% / x4.

This works for all recipes where you can reach the +300% prod cap and get the ingredients back by recycling.
Ah, good call. I didn't look close enough and assumed those were quality modules. So all the quality up-conversion happens via recyclers.

Thanks for the explanation.
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