TL;DR
A selection within the upgrade planner to select any module, instead of addressing modules individually when trying to mass upgrade (or remove) modulesWhat?
Currently, upgrading modules works fine, and a machine with no modules can have its empty module slots addressed by the upgrade planner, thus being able to fill lots of machines with module quickly. Currently, this is (seemingly) not possible in reverse. I have on multiple occasions found myself trying to "deconstruct" modules in machines, but there is no convenient way to do so (when addressing multiple module types). Thus, I am suggesting that the upgrade planner have an option to address any module in any slot. This would address any module in any machine, including empty module slots, giving the player the ability to mass remove or replace (different) modules in machines. The upgrade planner can already replace modules, but it is cumbersome when doing it with multiple different module types, as they each need to be addressed individually.(I would suggest this for the deconstruction planner, but it would probably make more sense to have all of the module related things in one place)