+1 to that idea.
Discovering things along the way would be much more rewarding
Add setting to hide unresearched items/recipes in factoriopdia
Moderator: ickputzdirwech
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Re: Add setting to hide unresearched items/recipes in factoriopdia
Even in a normal SA playthrough with no mods some late game features, recipes, and tech is spoiled by factoriopedia. It would be a whole lot better for the "vanilla" experience if this was not the case.
If you need to reach me, message me on discord.
I make qol mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
If you have a mod idea, I can look into it.
I make qol mods. Check them out, maybe.
https://mods.factorio.com/user/protocol_1903
If you have a mod idea, I can look into it.
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Re: Add setting to hide unresearched items/recipes in factoriopdia
+1 for this.
Pre-2.0 I was using Recipe Book (now deprecated as according to raiguard it was replaced by Factoriopedia even with former having more features and customisation options).
It have had the hide unresearched and hide disabled option and they were godsend for large mods like Pyanodons, Space Exploration, Nullius, Angels, Bobs and others.
Pre-2.0 I was using Recipe Book (now deprecated as according to raiguard it was replaced by Factoriopedia even with former having more features and customisation options).
It have had the hide unresearched and hide disabled option and they were godsend for large mods like Pyanodons, Space Exploration, Nullius, Angels, Bobs and others.