[2.0.30] Combinator output gets cleaned after save / load

Bugs that are actually features.
h.q.droid
Fast Inserter
Fast Inserter
Posts: 172
Joined: Mon Nov 18, 2024 12:10 pm
Contact:

[2.0.30] Combinator output gets cleaned after save / load

Post by h.q.droid »

As in the title, certain combinators lose their output settings after save / load.

In the provided editor-scenario, choose the only space platform, set the output of the bottom-left combinator to the "red cross" virtual output and set the count to 1. Save, then load it back. The change doesn't take effect.
Attachments
bug_report.tar.gz
Save and log package
(1.09 MiB) Downloaded 47 times
User avatar
boskid
Factorio Staff
Factorio Staff
Posts: 4118
Joined: Thu Dec 14, 2017 6:56 pm
Contact:

Re: [2.0.30] Combinator output gets cleaned after save / load

Post by boskid »

Unable to reproduce.

Factorio_ Space Age 2.0.32 2025-01-18 13-15-07.mp4
(12.39 MiB) Downloaded 52 times
h.q.droid
Fast Inserter
Fast Inserter
Posts: 172
Joined: Mon Nov 18, 2024 12:10 pm
Contact:

Re: [2.0.30] Combinator output gets cleaned after save / load

Post by h.q.droid »

I mean the bottom-left decider combinator. Sorry for the misunderstanding.

Also I am on the linux64 version.
h.q.droid
Fast Inserter
Fast Inserter
Posts: 172
Joined: Mon Nov 18, 2024 12:10 pm
Contact:

Re: [2.0.30] Combinator output gets cleaned after save / load

Post by h.q.droid »

Update, the decider combinator gets its output reset when cut/paste too on my machine.
h.q.droid
Fast Inserter
Fast Inserter
Posts: 172
Joined: Mon Nov 18, 2024 12:10 pm
Contact:

Re: [2.0.30] Combinator output gets cleaned after save / load

Post by h.q.droid »

Nevermind, verified that it's a box64 emulation bug.
Post Reply

Return to “Not a bug”