I'm on 2.0.30 right now. One of my Aquilo shuttles suddenly stopped working and inspection showed that some decider combinators producing crusher recipes got their outputs reset to nothing/input count. It has a large sushi belt which buffered ~50 of everything and the ship is on light duty so it could have been that way quite some time. Other ships using the same setup seem unaffected.
I've been debugging my ARM emulation setup and saved quite a few times during it so I'm not sure what happened exactly. Has anything similar happened to anyone else?
Dynamic-recipe ship failing after version upgrade?
Re: Dynamic-recipe ship failing after version upgrade?
Well...related maybe, but not the same.
We had a platform producing copper plates for red ammo. Every now and then we'd go look at the ship and the belt was full of copper wire instead of plates. That made no sense because we weren't changing the recipes in the foundries on the ship. It was just bizarre.
I'm not sure if it was an error correction failure in memory on the Azure server we're renting or what. Only time I can recall seeing that happening.
We had a platform producing copper plates for red ammo. Every now and then we'd go look at the ship and the belt was full of copper wire instead of plates. That made no sense because we weren't changing the recipes in the foundries on the ship. It was just bizarre.
I'm not sure if it was an error correction failure in memory on the Azure server we're renting or what. Only time I can recall seeing that happening.