You don't need to constantly have the freshest goods to adequately manage spoilage.pmc666 wrote: Tue Jan 14, 2025 9:34 am Spoilage - spoilage itself isn't really a problem and is probably a good mechanic, provided there are tools to manage it. There aren't.
You don't need to move items with 5 min or less to live very far at all.There are four ways of moving things: belts, bots, inserters and bulk (trains/space platforms). Only one (inserters) understands at any level spoilage, and even then it is comparative rather then quantative (e.g. I don't think you can move items with < 5mins to live). This makes management of spoilage a hacky mess with mostly one solution - loop/rot/remove (or the same with chests except store/rot/remove). There is a second (move most rotten from chest 1 to chest 2) which is only really useful for pentapod eggs as it is fiddly to setup.