[2.0.31] Fusion Generators no longer taking in fluid
[2.0.31] Fusion Generators no longer taking in fluid
All of my fusion generators stopped accepting Fluoroketone and just say "No Input Fluid". They have enough power, still allow fluid to pass through them, they just no longer takes any for themselves. It happens on both planet based and space based generators. All of them worked in the past. I've tried removing them and replacing them (manually and with bots). No idea how to fix or what broke it. They seemed to work in the editor on a new world.
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Re: [2.0.31] Fusion Generators no longer taking in fluid
Can you provide a save file where this issue happens?
Images _1,_2,_3,_4 and _5 are not a bug since you are trying to feed coolant into a plasma port. Images _6 and _7 are why i want the save file.
Images _1,_2,_3,_4 and _5 are not a bug since you are trying to feed coolant into a plasma port. Images _6 and _7 are why i want the save file.
Re: [2.0.31] Fusion Generators no longer taking in fluid
Sorry about those first 4, I rotated the generators and tried again, still doesn't work. Save file attached below.
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- Space Time.zip
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Re: [2.0.31] Fusion Generators no longer taking in fluid
Generators are located at:
113.3, 111.5 on Nauvis
-23.8, 33.4 on Aquilo
113.3, 111.5 on Nauvis
-23.8, 33.4 on Aquilo
Re: [2.0.31] Fusion Generators no longer taking in fluid
I think i solved part of the mystery. Those fusion reactors are not taking fluoroketone because they are setup to take fluoroketone of temperatures from -150 up to 180, however on nauvis, the fluid has temperature -155 (too low), and on aquilo it has temperature of -150.001 (slightly too low, but still too low). If you flush those systems out of the fluoroketone of wrong temperature then those systems will start working again. Do you know how this fluid of wrong temperature was created?
Re: [2.0.31] Fusion Generators no longer taking in fluid
I am going to throw this straight to Not a bug.
Looking at the history of mods added and removed in this save file i spotted a mod "Fahrenheit Unit Converted" that was added at some point. Any fluids that were produced when this mod was active had a different temperature set and when this mod was removed, those temperatures was changed to degC 1:1 from F. In your save file there is a lot more fluids that have messed up temperature, heavy oil and steam on nauvis, acid on vulcanus, fluoroketone on aquilo. I wont be fixing a save file that one of your mods messed up. If you spot a fluid with incorrect temperature you will have to flush those systems manually.
Looking at the history of mods added and removed in this save file i spotted a mod "Fahrenheit Unit Converted" that was added at some point. Any fluids that were produced when this mod was active had a different temperature set and when this mod was removed, those temperatures was changed to degC 1:1 from F. In your save file there is a lot more fluids that have messed up temperature, heavy oil and steam on nauvis, acid on vulcanus, fluoroketone on aquilo. I wont be fixing a save file that one of your mods messed up. If you spot a fluid with incorrect temperature you will have to flush those systems manually.
Re: [2.0.31] Fusion Generators no longer taking in fluid
Thank you. Sorry for the goose chase.