Hi! I want to create railgun-like artillery entity.
The main problem - there isn't way to consume electricity for shots as easy as it available for railgun turret.
It will be fine to have similar extra behavior for artillery turret.
At the moment it can be aproached with invisible accumulator or assembling machine with some hack-code to track firing events + switch enabled state per hidden building.
Feature request: adding to artillery turret energy source
Re: Feature request: adding to artillery turret energy source
Seems to be not actually needed. Some hacks with control.lua and proxy entities enough btw