In the mod API I would like struct in the CraftItemTechnologyTrigger to include quality. The reason I want this feature is so I can set up potentially more variety in modded paths of research.
These new paths of research could make some research feel more immersive if planned out correctly.
For example a player would need to have created a specific amount of uncommon ammo before unlocking the next tier of ammo almost like the player created enough of a better form of the original ammo that player has had an epiphany of how to make a completely new item based on the previous tier.
https://lua-api.factorio.com/latest/typ ... igger.html
Add Quality to the CraftItemTechnologyTrigger Struct
Re: Add Quality to the CraftItemTechnologyTrigger Struct
Looking at the code, it already supports setting a quality filter: https://lua-api.factorio.com/latest/typ ... ilter.html
Re: Add Quality to the CraftItemTechnologyTrigger Struct
Oh okay I see what I was doing wrong now. Not done lua for a while and not dabbled to much in factorio mods.
Thanks for pointing me in the right direction
Thanks for pointing me in the right direction