[SA] Add wildcard planet signal

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

User avatar
Hares
Filter Inserter
Filter Inserter
Posts: 872
Joined: Sat Oct 22, 2022 8:05 pm
Contact:

[SA] Add wildcard planet signal

Post by Hares »

TL;DR
Add a new wildcard signal for interrupts - wildcard planet
What?
A new wildcard/parameter signal -- wildcard planet.
Can be selected for all of the following:
  • Circuit condition
  • Interrupt condition: Any planet import zero
  • (to be added) Interrupt condition: On/Not on a planet orbit: 119897
  • Interrupt destination
Something like this:
Select the planet for the "Any import zero" condition
Select the planet for the "Any import zero" condition
11-05-2024, 12-48-29.png (246.9 KiB) Viewed 580 times
Update name & destination
Update name & destination
11-05-2024, 13-10-41.png (562.19 KiB) Viewed 580 times
Why?
Will add ability to generalize similar interrupts, similar to automated trains.
Currently, I have several extremely identical interrupts which vary only by planet, and I assume I'm not the only person who made so.
Fulgora is the best planet. Vulcanus needs rework. Feel free to prove me wrong.
LogManJam
Manual Inserter
Manual Inserter
Posts: 1
Joined: Wed Nov 06, 2024 10:48 pm
Contact:

Re: [SA] Add wildcard planet signal

Post by LogManJam »

Recently got to the point in my first playthrough where i was automating science shipments rather than manually triggering them and was quite surprised to find out that this wasnt a thing already. While i can see why they hadnt added it initially seeing as there are only 7 planets/locations, its addition would at a bare minimum streamline solutions. Hopefully Wube considers adding this in a future update
Post Reply

Return to “Ideas and Suggestions”