Simple Questions and Short Answers

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kitters
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Re: Simple Questions and Short Answers

Post by kitters »

antstar wrote: Sun Jan 12, 2025 12:07 pm Is there a way to manually offload something when you have a landing pad and requests?

Surely this can't be a thing. I stick items in the orbital drop slots manually, don't care where they go as long as they go to the surface, and nothing happens. It is misc stuff, making a request for each would be a massive pain in the butt.
The was a problem with dropping slots in previous versions. On current stable version everything allright. You put items in drop slots, eventually they are dropped (under a minute).
Update the game and give us more info if the problem remains.
upd. Even if you don't have cargo bays, items will be dropped in the hub eventually even without requests.
Last edited by kitters on Sun Jan 12, 2025 12:54 pm, edited 1 time in total.
kitters
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Re: Simple Questions and Short Answers

Post by kitters »

Is it possible to set condition "(A or B) and C" ?
upd. Immidiatelly after posting it as a formula I realized that (A or B) and C = (A and C) or (B and C), and that condition I can set.
So maybe that settles the question, but if it's possible to set (A or B) and C, let me know, please, I didn't find the way in that confusing interface.
Last edited by kitters on Sun Jan 12, 2025 12:52 pm, edited 1 time in total.
Kyralessa
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Re: Simple Questions and Short Answers

Post by Kyralessa »

antstar wrote: Sun Jan 12, 2025 12:07 pm Is there a way to manually offload something when you have a landing pad and requests?

Surely this can't be a thing. I stick items in the orbital drop slots manually, don't care where they go as long as they go to the surface, and nothing happens. It is misc stuff, making a request for each would be a massive pain in the butt.
Each cargo bay attached to your space platform hub provides an extra slot to drop items, and each cargo bay attached to your cargo landing pad provides an extra slot to receive items. So if you expand both with a lot of cargo bays, you increase the rate at which you can drop and receive items.

The wiki talks about this a bit here:

https://wiki.factorio.com/Cargo_landing_pad
In Space Age, the cargo landing pad further acts as a hub for orbital deliveries. It acts as a requester chest for orbiting space platforms. Platforms that are stopped over the current planet may have their cargo dropped down to satisfy the landing pad's requests. The landing pad can only receive one stack of items at a time.

Placing a cargo bay that is touching the landing pad next to at least one tile will increase the landing pad's inventory size by 20 slots each (increasable with higher quality) and increase the number of item stacks that can be dropped from the platform at once. If a landing pad's inventory is full, a platform will not drop any cargo until a slot is free.
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Re: Simple Questions and Short Answers

Post by antstar »

Kyralessa wrote: Sun Jan 12, 2025 12:51 pm
antstar wrote: Sun Jan 12, 2025 12:07 pm Is there a way to manually offload something when you have a landing pad and requests?

Surely this can't be a thing. I stick items in the orbital drop slots manually, don't care where they go as long as they go to the surface, and nothing happens. It is misc stuff, making a request for each would be a massive pain in the butt.
Each cargo bay attached to your space platform hub provides an extra slot to drop items, and each cargo bay attached to your cargo landing pad provides an extra slot to receive items. So if you expand both with a lot of cargo bays, you increase the rate at which you can drop and receive items.

The wiki talks about this a bit here:

https://wiki.factorio.com/Cargo_landing_pad
In Space Age, the cargo landing pad further acts as a hub for orbital deliveries. It acts as a requester chest for orbiting space platforms. Platforms that are stopped over the current planet may have their cargo dropped down to satisfy the landing pad's requests. The landing pad can only receive one stack of items at a time.

Placing a cargo bay that is touching the landing pad next to at least one tile will increase the landing pad's inventory size by 20 slots each (increasable with higher quality) and increase the number of item stacks that can be dropped from the platform at once. If a landing pad's inventory is full, a platform will not drop any cargo until a slot is free.
Okay. I have 2.0.23. I assume that I can upgrade without anything substantial breaking?

It is possible that the automatic requests were eating all the deliveries, leaving no capacity for my request. If so, I suggest that the manual requests have highest priority...

I have a followup question.
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Based on the wiki - I should be expecting this rocket to be launching belts. It is not. Is this fixed in newer versions, or is something else going on?
antstar
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Re: Simple Questions and Short Answers

Post by antstar »

Kyralessa wrote: Sun Jan 12, 2025 12:51 pm


The wiki talks about this a bit here:

https://wiki.factorio.com/Cargo_landing_pad
The landing pad can only receive one stack of items at a time.
Surely that is incorrect. It can receive 10 stacks?
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Re: Simple Questions and Short Answers

Post by Muche »

antstar wrote: Sun Jan 12, 2025 1:57 pm I have a followup question.
Based on the wiki - I should be expecting this rocket to be launching belts. It is not. Is this fixed in newer versions, or is something else going on?
It looks like the request (more precisely the group it belongs to) on the platform is not enabled.
The rocket looks to be full, that's good.
Other common reason is another platform is also requesting the same stuff, and has full hub, so the rocket can't actually deliver the stuff.
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Re: Simple Questions and Short Answers

Post by Mavets »

Updating drones in the logistics network

Finally got to the legendary drones and here's a question:
How to quickly clean the entire logistics network on the planet of old drones?

I had only 5000 drones on Aquilo, so I just destroyed drone stations and put new ones, that's how I cleaned it up. but it was long and tedious. on Nauvis I have 80k drones, my strength is not enough to clean them all up.
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Re: Simple Questions and Short Answers

Post by Tertius »

Open a roboport and locate the "Robot requests" part of the GUI. Enter requests for the robots you want to gather and remove. Use inserters with appropriate filters to extract corresponding robots from that roboport.
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Re: Simple Questions and Short Answers

Post by antstar »

Muche wrote: Sun Jan 12, 2025 5:18 pm
antstar wrote: Sun Jan 12, 2025 1:57 pm I have a followup question.
Based on the wiki - I should be expecting this rocket to be launching belts. It is not. Is this fixed in newer versions, or is something else going on?
It looks like the request (more precisely the group it belongs to) on the platform is not enabled.
The rocket looks to be full, that's good.
Other common reason is another platform is also requesting the same stuff, and has full hub, so the rocket can't actually deliver the stuff.
Yeah that would be it. Thanks.
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Re: Simple Questions and Short Answers

Post by Mavets »

I plan to build a megabase on drones.
how much more seriously does such a strategy affect fps/ups relative to via belt?
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Re: Simple Questions and Short Answers

Post by NineNine »

Mavets wrote: Tue Jan 14, 2025 1:01 am I plan to build a megabase on drones.
how much more seriously does such a strategy affect fps/ups relative to via belt?
A lot.
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Re: Simple Questions and Short Answers

Post by antstar »

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Given that there appear to be some errata on the wiki, can someone confirm the above is correct? It doesn't make any sense - where would quality biters be coming from if you can't have quality eggs? What is the dev intended method to obtain quality eggs? (I can think of ways and they are nothing I like)

Oh, and does capture bot quality matter, except for the listed effects, or can you only craft higher quality spawners?
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Re: Simple Questions and Short Answers

Post by artemonster »

Is there a way to make a 3way rail intersection that will give priority to the traffic that is currently on a straight line instead of merge/turn ? i.e. forcing merging to wait. I want to have many subbases and I can afford for them to wait for their free slot on a "highway".
But currently a train leaving the "sub base" and going to merge onto rail highway disturbs the highway traffic that a signal becomes red
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antstar
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Re: Simple Questions and Short Answers

Post by antstar »

artemonster wrote: Sun Jan 19, 2025 10:12 am Is there a way to make a 3way rail intersection that will give priority to the traffic that is currently on a straight line instead of merge/turn ? i.e. forcing merging to wait. I want to have many subbases and I can afford for them to wait for their free slot on a "highway".
But currently a train leaving the "sub base" and going to merge onto rail highway disturbs the highway traffic that a signal becomes red
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I haven't built trains yet, but looks easy enough. Poll the other signals on your highway leading up to the intersection, some number of them you can choose, and if any is outputting red (read) then set the siding to close if red > 0
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Re: Simple Questions and Short Answers

Post by Muche »

antstar wrote: Sun Jan 19, 2025 5:49 am 01-19-2025, 16-45-49.png

Given that there appear to be some errata on the wiki, can someone confirm the above is correct? It doesn't make any sense - where would quality biters be coming from if you can't have quality eggs? What is the dev intended method to obtain quality eggs? (I can think of ways and they are nothing I like)

Oh, and does capture bot quality matter, except for the listed effects, or can you only craft higher quality spawners?
Biter nests (re)capturing has been recently touched in 2.0.19, see 121358 crafted biter nests lose quality when not fed then recaptured.
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Re: Simple Questions and Short Answers

Post by Falk77 »

Hey,

sorry, really dumb question but I dont get it.

I just want that the returning rocket to Nauvis starts only when its full, actually it starts every time it gets some resources when I activate 'unload'.
What do i have to change?
FYI: I dont want to produce space science there but i just want to know it in general, my first steps in space..

Thanks :)
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mmmPI
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Re: Simple Questions and Short Answers

Post by mmmPI »

Falk77 wrote: Sun Jan 19, 2025 8:58 pm I just want that the returning rocket to Nauvis starts only when its full, actually it starts every time it gets some resources when I activate 'unload'.
What do i have to change?
FYI: I dont want to produce space science there but i just want to know it in general, my first steps in space..
Thanks :)
There is not really a returning rocket to Nauvis, things from the platform are dropped on planets via the little cargo pods which are generated when there is a pending request, but players can't/don't have to manage them directly.
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Re: Simple Questions and Short Answers

Post by Kyralessa »

Falk77 wrote: Sun Jan 19, 2025 8:58 pm I just want that the returning rocket to Nauvis starts only when its full, actually it starts every time it gets some resources when I activate 'unload'.
What do i have to change?
FYI: I dont want to produce space science there but i just want to know it in general, my first steps in space..
When your space platform is orbiting a planet that has requests, it sends down resources by drop pods. This doesn't cost you anything, no matter how many items and no matter how often they're sent.

If you're using this space platform only to make space science for Nauvis, then you don't need any scheduled stops. You're making space science and you're requesting it in the cargo landing pad, so you're already doing everything you need to do.

(You also don't need any thrusters on the platform if it won't be traveling, and you don't need any weapons because Nauvis orbit only has tiny asteroid chunks that don't do any damage.)

Incidentally, you can also send down excess iron ore to be smelted, and excess carbon to be burned for power generation or in furnaces, if you like.
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Re: Simple Questions and Short Answers

Post by Falk77 »

Thank you very much for your detailed answeres. :)
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