Because seriously, I love Factorio and what Wube has created here, but damn do some things suck if you're colorblind. I'm already using the Color Blind Ultimate mod, which helps a ton, but there is only so much they can do without Wube providing the right hooks for changing things.rycieos wrote: Wed Nov 13, 2024 6:09 pm Alternatively, make the tints (green, yellow, orange) customizable like other radius visualization pictures are. The API exposes this for the agricultural tower (https://lua-api.factorio.com/stable/pro ... on_picture), but this sprite is used for the base, and all the colors are tinted on top of this, and those values are hard coded.
Increase color contrast for agricultural tower overlay
Moderator: ickputzdirwech
Re: Increase color contrast for agricultural tower overlay
"Violently Inaccessible" is a good way to describe the visualization overlay of agricultural towers. I AM colorblind and it's an absolute nightmare for me. I would welcome the ability to customize these overlay colors in the vanilla game OR a text/symbol overlay in the center of the 3x3 squares OR the ability to mod the tint colors of all visualization masks like these:
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Re: Increase color contrast for agricultural tower overlay
Support for this. Accessibility should be there without having to rely on mods.
Re: Increase color contrast for agricultural tower overlay
I found a workaround of sorts for at least my issues with this blueprint book:
It's just the variants of of soil around a tower and can be dragged over the map easily allowing you at least some contrast. It's a crutch. This still badly needs a proper fix.
Regards,
Justus
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Regards,
Justus
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Re: Increase color contrast for agricultural tower overlay
So, yeah, this makes also a pause to my SA run. The colorblind filters do not help at all. I cannot distinguish the yellow and green colors between all the visual noise on screen at all. (I have red/green colorblindness but it also affects certain tints of yellow and green)
I have made a mock as well how you could more clearly give feedback to the player similar as to how FTL does this: Here I used white, but a less harsh line color could be used as well (like orange on the yellow and yellow on the orange for example)
I am sorry if I colored some green tiles with the diagonal overlay, but as mentioned I cannot tell the difference and had to rely on pipette here.(The orange isnt much an issue for me)
In general colorblind compensation modes should not try and use different more contrasting colors, but entirely different means to convey the information to the player. (like patterns)
I have made a mock as well how you could more clearly give feedback to the player similar as to how FTL does this: Here I used white, but a less harsh line color could be used as well (like orange on the yellow and yellow on the orange for example)
I am sorry if I colored some green tiles with the diagonal overlay, but as mentioned I cannot tell the difference and had to rely on pipette here.(The orange isnt much an issue for me)
In general colorblind compensation modes should not try and use different more contrasting colors, but entirely different means to convey the information to the player. (like patterns)
Re: Increase color contrast for agricultural tower overlay
I just want to add big +1 to the pattern suggestion. I would also like it for when you hold soils in your hand - determining where you can use which is very painful and the pattern overlay would make it much less annoying.